Hi Folks,
It's been over 3 months now, since Early Access release. In that time, we have prepared 2 big updates and numerous hotfixes. We can see that we have done a great use of Steam Early Access listening to all of your comments, suggestions and implemeting them where possible.
Now it's high time for the new stuff in our game. Update 1.4 is comming out soon and our dev team is working hard to polish everything before the release. Today we present the most important changes scheduled for this update:
1/ New enemy class – it's going to be harder now,
2/ Protagonist melee attack – you ask, you get,
3/ A journal with quest log and lore information added – we'll introduce you slowly to the storyline (we're trying to avoid spoilers as much as possible)
4/ Lake map reworked and enlarged - now, you have access to more colors than brown and grey,
5/ New quests (on Lake map) – killing have to has some purpose
6/ Improved interface – and it's going to be improved all the time
7/ New enemy animations (spawns and idles) – gotta find the all!
8/ Improved enemy perception – they should notice you much faster, so be careful
9/ AI re-works (spawns and pathfinding) – programmers permanent nightmare
10/ New enviro models (trees/rocks etc) - we're still adding some live to this dead postapo world
11/ Instant bugfixing and more
As usual, we ask you to get our game and give us your feedback. Only 3 more updates scheduled left, but remember that you still have time to make your input in the process of making our game tailor made by the gamers and for the gamers.