Na start chciałbym się grzecznie przywitać - Cześć, jestem nowy tutaj. Widzę, że nikt się jeszcze nie skusił zatem wrzucam ostatnie info od naszych głęboko nieszczęśliwych póki co developerów:
https://steamcommunity.com/games/559100/announcements/detail/1689300456297308735
Due to the balance implications, we're conducting additional tests of the Line of Sight system improvements. They also require modifications to the animation tree. Because of that, we'll publish the improvements in two stages. First the disabling of sidesteps for targets not in full cover (free sidesteps), then additional clarifications of LOS / LOF situations.
The first of the patches is expected during the weekend and should address a majority of the most confusing LOS situations. The second patch will require more work to bring it to the quality and stability we require so we expect it
on Wednesday. Below is a preliminary set of patch notes for the two updates. We will incorporate as many as we can into the weekend patch, the rest and further improvemens will be released with the Wednesday update.
- sidesteps for targets not in full cover removed [weekend patch: this will address a majority of reported LOF issues]
- improvements in the clarity of sidesteps in full cover
- weapon ranges reduced
- increased visibility of CCTV consoles and loot / intel containers
- the Blinding Laser ability now also reduces target awareness by 100
- reinforcements no longer spawn too close to the player
- corrections for the Italian, Spanish and French localizations
- fixed: rare UI lock when transitioning from the investigation board to the world map
- fixed: a block in specific circumstances while shooting in a cloud of gas
- fixed: a sporadic progression error in specific instances during events related to Undertow
- fixed: late completion of an optional objective in the KGB campaign now also yields a reward
- map geometry improvements and fixes
- various balancing tweaks and game improvemens]
- improvements to dust storm effects
As always, your feedback and reports are greatly appreciated by the entire team. We're monitoring the forums and the
official Discord server[discord.gg] and offering support as quickly as we can. Thank you for all the kind words, good ideas and keen observations. Your input is very informative in prioritizing our work on improving the game.
Przeraża mnie trochę potencjał sprzedażowy gry, w mojej ocenie niszowa i długoterminowa.
Polski developer śladami CDPROJEKT nadaje nową jakość reagowania na feedback graczy. Ewidentnie Panowie pod naporem strimlajnują grę - szkoda gry, natomiast z finansowego punktu widzenia to raczej dobre posunięcie.
No i dali tyłka z tymi lokalizacjami, schrzanili jak Pan Bóg żółwia.
Korzystając z okazji chciałbym zapytać co sprytniejszych z tego forum:
Czy taka 'panika', reakcja rynku to rzecz normalna? Gra naprawdę nie zajeżdża tandetą, choć to moje zdanie. Z grami jestem za pan brat od dziecka i widziałem wiele gniotów. To nie jest jeden z nich.
Czy ktoś odważy się spekulować do jakiego poziomu najprawdopodobniej wróci PD po weekendzie? Ja ze swoim miernym doświadczeniem kompletnie nie wiem jak to ugryźć.