Tłumaczenie google "Niedawno Digital Bros również dołączył do tej „alternatywnej” drogi, dając początek nowej wytwórni poświęconej badaniu i publikowaniu projektów niezależnych z potencjałem. Wśród nich najciekawszy wydaje się horror stworzony przez polski zespół Duality Games i zatytułowany Unholy, znacznie bardziej ambitny niż można by się spodziewać po produkcji niezależnej."
Even for mechanics Unholy seems to want to distinguish itself from the crowd: the protagonist comes, as already mentioned, very soon into the possession of her son's slingshot, with which she soon discovers that she is able to throw emotional bullets. Depending on the color used (there are four in total, at least for now), these bullets can not only solve puzzles, but change the mood of the person who is hit, which apparently indispensable to survive certain battles.
The gameplay unveiled to us did not show any real fights, and it limited itself to showing the activation of some panels using the bullets just described, as well as a fairly basic stealth phase. However, the concept of emotions transformed into weapons is very curious, and from what has been said it could allow not only to cancel the aggression of certain monsters, but also to turn them against their companions in the throes, terrorize them using fear, or go unnoticed, distracting them with desire. If that were not enough, the game also seems to have a system of equippable masking, which should allow both to camouflage itself and to use different powers. If what the developers have written in some of the development diaries is true, moreover, the use of these masks will also affect the story, with possible significant changes at the end if certain roles are abused too much.
Unfortunately the trailer gameplay shown doesn't offer much more information. As you can well guess, however, we are facing a title that seems to want to put a lot of meat into the fire in the genre, and could even innovate certain aspects of horror if it could make the most of the combination of ideas and systems introduced above.
Ja też zakładam że oni lepiej się znają na grach niż my tu wszyscy. Skoro oni widzą potencjał to chyba warto tu kilka lat posiedzieć. Wajcha w drugą stronę :)