Ahahahahaa.
Lista najwyżej oceniaonych gier i silników na jakich są zrobione
The Witcher 3: Wild Hunt (2015) – REDengine 3
Cyberpunk 2077 (2020) – REDengine 4
The Last of Us Part II (2020) – Naughty Dog’s proprietary engine
God of War (2018) – Santa Monica Studio’s proprietary engine
Elden Ring (2022) – FromSoftware’s in-house engine
Sekiro: Shadows Die Twice (2019) – FromSoftware engine
Dark Souls III (2016) – FromSoftware engine
Bloodborne (2015) – FromSoftware engine
Red Dead Redemption 2 (2018) – RAGE (Rockstar Advanced Game Engine)
Grand Theft Auto V (2013) – RAGE
Horizon Zero Dawn (2017) – Decima Engine (Guerrilla Games)
Horizon Forbidden West (2022) – Decima Engine
Death Stranding (2019) – Decima Engine
Metal Gear Solid V: The Phantom Pain (2015) – Fox Engine
Uncharted 4: A Thief’s End (2016) – Naughty Dog engine
Ghost of Tsushima (2020) – Sucker Punch’s in-house engine
Assassin’s Creed: Valhalla (2020) – AnvilNext 2.0
Far Cry 6 (2021) – Dunia 2 (modified CryEngine)
Crysis 3 (2013) – CryEngine 3
Starfield (2023) – Creation Engine 2
The Elder Scrolls V: Skyrim (2011) – Creation Engine
Fallout 4 (2015) – Creation Engine
Minecraft (2009 / ongoing) – Custom Java/C++ engine
Overwatch (2016) – Blizzard’s proprietary engine
League of Legends (2009) – Custom Riot engine
Fortnite (2017) – Unreal Engine 4 (now UE5)
Valorant (2020) – Unreal Engine 4
Gears 5 (2019) – Unreal Engine 4
Bioshock Infinite (2013) – Unreal Engine 3
Mass Effect 2 (2010) – Unreal Engine 3
Mass Effect: Andromeda (2017) – Frostbite 3
Dragon Age: Inquisition (2014) – Frostbite 3
Battlefield V (2018) – Frostbite 3
Star Wars Jedi: Fallen Order (2019) – Unreal Engine 4
Star Wars Jedi: Survivor (2023) – Unreal Engine 4
Control (2019) – Northlight Engine (Remedy)
Alan Wake II (2023) – Northlight Engine
Myślę, że to ty nie masz pojęcia o rynku gier i przysłowiowego ch&ja o nich wiesz :)
Next.