MANAGEMENT BOARD REPORT ON
CD PROJEKT GROUP ACTIVITIES
IN THE PERIOD BETWEEN
1 JANUARY AND 31 DECEMBER 2022
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
2 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
This report on the activities of the CD PROJEKT Group and CD PROJEKT S.A., in its key aspects contains infor-
mation related to the separate financial statement of CD PROJEKT S.A. Due to the fact that the activities and
separate financial statement of CD PROJEKT S.A. have a dominant influence on the activities and consolidated
financial statement of the CD PROJEKT Group as a whole, information presented in subsequent sections of
this report will refer to consolidated financial statement of the Group, whose scope covers the activities and
financial result of CD PROJEKT S.A.
Disclaimer
This English language translation has been prepared solely for the convenience of English-speaking readers.
Despite all the eorts devoted to this translation, certain discrepancies, omissions or approximations may
exist. In case of any dierences between the Polish and the English versions, the Polish version shall prevail.
CD PROJEKT, its representatives and employees decline all responsibility in this regard.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
3 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
Esteemed Shareholders,
It is my pleasure to hand over to you our annual report, which summarizes key
business events and our earnings in 2022.
In the past year we focused on laying the foundation for the future of the
Cyberpunk franchise. We continued with our intensive work on the game, releas-
ing successive updates and the next-gen console edition of the game. Among
the highlights of the period was the premiere of Cyberpunk: Edgerunners – the
anime series was highly praised and attracted many newcomers to the game,
while also convincing others to revisit Night City. It also proved that betting
on transmedia synergy – that is, increasing involvement in our franchises and
expanding their reach to new fields of digital entertainment – is the right direction
for us. The Cyberpunk franchise will be further strengthened this year with the
release of Phantom Liberty
, a large-scale expansion for the game.
Speaking of directions – in October 2022 we unveiled our product vision for the coming years. This is the
most ambitious strategy in the Group’s history, and we believe it will take us to a new level. Given that we are
a global market player and want to benefit from the knowledge and expertise of top talents in the industry,
our strategy – in addition to a series of new releases – also envisions the creation of a new CD PROJEKT RED
studio in North America.
In 2022 we also carried on with our internal transformation. We feel we’re operating more eciently, while
entering into a strategic partnership with Epic Games and being able to use Unreal Engine in our future prod-
ucts will help us deliver on our future publishing plans.
By developing products set in two fantastic universes, and – in the future – adding a third, internally devel-
oped franchise – we believe that our Group faces a bright future. Of course, achieving these goals calls for
engagement on the part of our employees as well as trust and support from gamers and shareholders – for
which I’m very thankful. I promise we will continue with our eorts to increase the value of CD PROJEKT.
Respectfully,
Adam Kiciński
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCECD PROJEKT GROUP4
Spis Treści
5 Key events in 2022
6 Brief outline of the CD PROJEKT Group
7 Activity profile
11 Values and ethics
12 CD PROJEKT S.A. on the capital market
15 CD PROJEKT Group activity profile
19 Organizational structure of the CD PROJEKT Group
21 Disclosure of business segments, products and services, outlets, suppliers and clients
44 Disclosure of external and internal factors aecting further growth of the CD PROJEKT Group
47 Disclosure of significant achievements in the scope of research and development
48 Disclosure of significant agreements
48 Risk management at the Group
59 Results of operation of the CD PROJEKT Group
60 Discussion of the key economic and financial figures disclosed in the consolidated and separate
financial statements
91
Corporate governance
92 Entity contracted to audit financial statements
92 Shareholders controlling at least 5% of the vote at the General Meeting
94 Information regarding the control system of employee share programs
94 Disclosure of the purchase of own shares
95 Company shares held by members of the Management Board and the Supervisory Board
95 Management structure
96 Composition of the Management Board of CD PROJEKT S.A.
97 Changes in the composition of the Management Board of CD PROJEKT S.A.
98 Composition of the Supervisory Board of CD PROJEKT S.A.
98 Changes in the composition of the Supervisory Board of CD PROJEKT S.A.
99 Gross remuneration of members of the Management Board and Supervisory Board of
CD PROJEKT S.A.
101 Compensation paid out in the framework of share-based incentive schemes
103 Remuneration of Supervisory Board members
104 Changes in basic management practices at the Company and its Group
104 Corporate governance policies
104 Disclosure of significant legal proceedings
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
5 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
Key events in 2022
On 15 February CD PROJEKT RED released the dedicated next-gen console
edition of Cyberpunk 2077, along with Patch 1.5 – a large update for all sup-
ported platforms
On 21 March the Company announced that it had entered into a strategic part-
nership with Epic Games, thanks to which CD PROJEKT RED will be able to
use Unreal Engine in its future game development projects
On 13 September Netflix premiered Cyberpunk: EDGERUNNERS – a 10-epi-
sode anime series created by CD PROJEKT RED in collaboration with
the Japanese Studio Trigger. The series was enthusiastically received
by fans of the Cyberpunk universe worldwide
On 28 September CD PROJEKT RED announced that over 20 million
copies of Cyberpunk 2077 had been sold
On 4 October the Group published its Strategy Update which focuses on
long-term development of key projects. In the coming years the Studio intends
to publish a range of titles in the framework of The Witcher and Cyberpunk
franchises, and carry out internal development work on its third proprietary
IP codenamed Hadar
In its Strategy Update the Management Board of the Company also announced
the launch of a new studio – CD PROJEKT RED North America, which will consist
of hubs located in Vancouver and Boston
On 26 October the Studio revealed that one of the previously announced Witch-
er-themed projects would be The Witcher Remake – a retelling of the first part
of Geralt’s saga, developed in collaboration with Fool’s Theory
On 14 December CD PROJEKT RED released the next-gen console edition of
The Witcher 3: Wild Hunt
, along with a major update for the game’s PC edition
01
BRIEF OUTLINE
OF THE CD PROJEKT GROUP
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
7 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
Activity profile
CD PROJEKT S.A. (also referred to as CD PROJEKT or the Company), headquartered in Warsaw, conducts
business activities in the dynamically growing global digital entertainment segment. These activities have been
ongoing on the domestic market for nearly 30 years under the CD PROJEKT brand name, and began by distrib-
uting foreign games in Poland. Pivotal moments in the Group’s history came in 2002 with the establishment of
the CD PROJEKT RED studio, which initiated work on the Company’s first major RPGThe Witcher – as well
as in 2008, with the launch of GOG.COM.
The CD PROJEKT Group currently conducts operating activities in two key segments: CD PROJEKT RED and
GOG.COM.
1 Role Playing Game – a storyline-driven game based on a consistent narrative.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
8 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
CD PROJEKT RED
Developing and publishing videogames and tie-in products which exploit the commercial appeal of brands
owned by the Company.
GOG.COM
Digital distribution of videogames via the Company’s proprietary GOG.COM platform and the GOG GALAXY
application.
During the reporting periods 97.0% of the CD PROJEKT Group’s sales revenues were generated by exports.
Throughout 2022 North America and Europe accounted for 71.1% and 17.6% of the Group’s sales respectively.
89.3% of the Group’s sales were carried out via digital distribution channels, including GOG.COM as well as
external platforms such as Steam, PlayStation Store, Xbox Games Store, Amazon, Humble Bundle, Epic Games
Store and App Store.
● Headquarters (CD PROJEKT RED, GOG.COM and Spokko)
● CD PROJEKT RED dev studio
● Branch oces
● Media and community managers
● Local subsidiaries of the Group
● The Molasses Flood
São Paulo
Perugia
Dubai
Wrocław
Kraków
Warszawa
Berlin
Los Angeles
Boston
Shanghai
Tokyo
Seoul
Paris
Vancouver
Map 1 The CD PROJEKT Group around the world
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
9 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
Own IP and full
control over the
creation process.
Focus on two widely
recognizable
franchises and limited
number of products.
International team of
experienced
developers who
constantly prioritize
quality.
Three development
studios: CD PROJEKT
RED Europe, CD
PROJEKT RED North
America* and The
Molasses Flood.
Own toolset and
know-how required in the
process of developing
captivating open-world
role-playing experiences.
Strategic partnership with
Epic Games enabling us
to base our games on
Unreal Engine.
Gamers-first business
philosophy enabled by
independent publishing
activities.
Direct digital distribution
of games.
Global reach –
collaboration with
handpicked distributors
of box editions of
videogames.
Honest and direct
communication with
gamers.
Full control over
message.
BACK OFFICE, INCLUDING HR, ACCOUNTING, FINANCES, LEGAL DEPT.,
ADMINISTRATION, TAXES, INVESTOR RELATIONS, IT
DEVELOPMENTCREATION TECHNOLOGY PUBLISHING DISTRIBUTION PRIORITY: GAMERS
GROWTH STRATEGY
Strategic directions related to talent acquisition, expansion and support for the team, as well as transformation
of the game development process, are presented in the CD PROJEKT Group Strategy Update published in
2021 (including in the accompanying video presentation).
On 4 October 2022 the CD PROJEKT Group published another Strategy Update, which builds upon the plans
unveiled in 2021 and focuses on long-term development of key products.
In the coming years the studio intends to release a number of games within The Witcher and Cyberpunk 2077
franchises, as well as to carry out internal development work on its third proprietary IP codenamed Hadar.
The CD PROJEKT Group also announced the launch of a new hub in Boston (distinct from The Molasses Flood),
which, together with the Vancouver team, will comprise a new studio – CD PROJEKT RED North America,
enabling the Group to access the North American talent pool.
CD PROJEKT announced that it intends to add multiplayer elements to most of its future products, and to carry
on with the franchise flywheel concept, expanding the ecosystem of mutually supporting products based on
the commercial potential of the Group’s franchises. The Group also declared openness to cooperation with
external teams in the scope of creating new, exciting ways to experience the Group’s brands while enabling
its internal team to focus on developing groundbreaking role-playing games.
Chart 1 Videogame development business model at CD PROJEKT RED
* CD PROJEKT RED North America is expected to begin operating in 2023
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
10 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
In future years the Group perceives the following directions of strategic growth:
further ramp-up of production capabilities in order to deliver more content to gamers without sacrificing quality;
enriching experiences provided by CD PROJEKT RED games by adding multiplayer features;
further development of franchises.
A thorough presentation of the assumptions underpinning the CD PROJEKT Group’s Strategy can be found
on the Company website.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
11 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
Compliance with the law,
internal and external
regulations, and
ethics principles
Attitudes
promoted among
team members
Professionalism
Honesty
Fair playTolerance
Creativity
Involvement
Values and ethics
The Group’s organizational culture is based on fair treatment of all stakeholders. In our dealings with sharehold-
ers, gamers and team members, we strive to be as transparent and ethical as possible.
Core values which guide the Group in its activities are as follows:
Quality is our priority
A talented and passionate team is our strength
We stand for tolerance, honesty and openness
We regard independence as a cornerstone of creative freedom
Gamers are always in our focus
In our daily work, we promote the following attitudes among team members:
These values are an important aspect of our organizational culture. They support us in pursuing our goals, and
they help make CD PROJEKT unique. Further information about the CD PROJEKT organizational culture can
be found in the CD PROJEKT Group Sustainability Report for 2022.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
12 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
CD PROJEKT S.A. on the capital market
The CD PROJEKT brand has been present on the Warsaw stock exchange since 2010. A total of 100 770 800
Company shares are traded on the Main Market of the Warsaw Stock Exchange under the continuous trading
system. Key shareholders of CD PROJEKT S.A. are its co-founders – Marcin Iwiński (incumbent Chairman of the
Supervisory Board) and Michał Kiciński. Other major shareholders who are also members of the Company’s
Management Board are Adam Kiciński – President of the Board, and Piotr Nielubowicz – Vice President and CFO.
Chart 2 Company shareholding structure as of the publication date of this report**
Remaining shares
66.0%
Adam Kiciński
4.0%
Piotr Nielubowicz
6.8%
Michał Kiciński*
10.4%
Marcin Iwiński
12.8%
Founders and
Management Board
members
* According to a notice filled on 26 May 2021.
** As disclosed in Current Report no. 4/2023 of 15 February 2023, the aggregate percentage share of votes controlled by The Goldman
Sachs Group, Inc. as a result of holding shares (1.70%) and other financial instruments (4.70%) was 6.39% as of 10 February 2023. Ac-
cording to the relevant notification obtained by the parent Company, The Goldman Sachs Group, Inc. controls 1 708 240 votes from
shares, 2 122 503 votes which may be gained in the exercise or conversion of a financial instrument comprising securities on loan, and
2 613 546 votes from other types of financial instruments.
Since March 2018 CD PROJEKT has belonged to the WIG20 index which represents 20 of the largest and most
liquid companies listed on the Warsaw Stock Market. As of 6 March 2023 the Company contributes 4.2% to
the value of this index.
CD PROJEKT belongs to the WIG.GAMES5 sectoral index which covers five largest videogame developers
listed on the Warsaw market. Due to its significantly larger market capitalization compared to other companies
whose stock makes up the index, the contribution of CD PROJEKT S.A. to WIG.GAMES5 has been restricted –
as of 6 March 2023 it stands at 36.8%.
A new index, WIG-Gry, was launched on 21 March 2022, representing videogame developers traded on the
main market of the Warsaw Stock Exchange. As of 6 March 2023 the Company contributes 64.6% to this index.
CD PROJEKT is also part of the WIG-ESG index launched in September 2019. WIG-ESG aggregates companies
regarded as socially responsible, i.e. those which adhere to social responsibility principles particularly with
regard to environmental, social, economic and corporate governance issues. As of 6 March 2023, CD PROJEKT
contributes 4.0% to the WIG-ESG index.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
13 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
Chart 3 CD PROJEKT S.A. stock price and the WIG20 index between 1 January and 31 December 2022
30
40
50
60
70
80
90
100
110
CD PROJEKT WIG20
01.2022 02.2022 03.2022 04.2022 05.2022 06.2022 07.2022 08.2022 09.2022 10.2022 11.2022 12.2022
Between 1 January and 31 December 2022 the Company stock price fluctuated between 77.89 PLN
(7 September 2022) and 204.00 PLN (5 January 2022). During this period the stock price decreased by 32.8%,
to 129.64 PLN at the end of trading on 30 December 2022. Over the same period the WIG20 index lost 20.9%
while the main WIG index lost 17.1%.
At the end of 2022 the Company’s market capitalization was 13.1 billion PLN.
Chart 4 Average daily value of trade in CD PROJEKT S.A. shares (by month) between 1 January and
31 December 2022 (PLN millions)
0
50
100
150
200
250
300
350
400
450
500
550
January
March
May
July
September
November
2021 2022
Average daily value of
trade; 2021 -
137 million PLN
Average daily value
of trade; 2022 -
64 million PLN
In 2022 the liquidity of CD PROJEKT S.A. stock, measured in terms of value of trade, decreased. The aggregate
value of trade for 2022 was 16.0 billion PLN compared to 34.5 billion PLN the year before. The average daily
value of trade was 64 million PLN, compared to 137 million PLN in 2021. A decrease was also observed in the
average number of transactions per trading day – from 10 732 to 6 861.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
14 CD PROJEKT GROUP BUSINESS ACTIVITY FINANCIAL RESULTS CORPORATE GOVERNANCE
Chart 5
Market capitalization of CD PROJEKT S.A. at the end of the year and aggregate value of trade in
CD PROJEKT S.A. stock between 1 May 2010 and 31 December 2022 (PLN billions)
0
10
20
30
40
50
2010*
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
Value of trade Market capitalization
*between 01.05.2010 and 31.12.2010
Table 1 Key indicators of CD PROJEKT S.A. stock
2022 2021 Change
Net earnings per share (PLN) . . .%
Quantity of shares in trading (in thousands) at end of period       .%
Highest closing price during fiscal year (PLN) . . -.%
Lowest closing price during fiscal year (PLN) . . -.%
Price at beginning of period (PLN) . . -.%
Price at end of period (PLN) . . -.%
Average price during period (PLN) . . -.%
P/E ratio at end of period . . -.%
Market capitalization at end of period (PLN thousands)       -.%
Average number of transactions per trading day     -.%
Average daily value of trade (PLN thousands)     -.%
Average daily trading volume (shares)     -.%
As of the publication date of this report 23 brokerage houses, both foreign and domestic, issue recommendations
concerning Company stock. A full list of analysts and brokerage houses which issue recommendations concerning
Company stock can be found on the CD PROJEKT website at https://www.cdprojekt.com/en/investors/analysts/.
02
CD PROJEKT GROUP
ACTIVITY PROFILE
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
16 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
CD PROJEKT Group activity profile
MARKET ENVIRONMENT AND GROWTH PROSPECTS OF THE CD PROJEKT GROUP
The CD PROJEKT Group conducts its business in the global videogame market which – despite having lost
volume in 2022 – remains one of the most dynamic branches of the global economy. Newzoo – respected
analysts of the videogame and e-sports markets – estimate that by 2025 the volume of the global videogame
market will reach 211.2 billion USD, which implies a cumulative annual growth rate (CAGR) of 4.6% for the
2022–2025 period. According to PWC’s “Global Entertainment & Media Outlook 2022–2026” report, the
videogame and e-sports market is expected to grow by 8.0% annually during this period.
The growth outlook of the Group is aected not only by the increasing popularity of this form of entertainment
as an approachable and attractive mass market oering, but also by the increasing sophistication and realism
of products oered, increasing availability and aordability of gaming hardware, further development of digital
means of reaching potential gamers and new game distribution channels.
GLOBAL VIDEOGAME INDUSTRY
Newzoo estimates the volume of the global videogame market at 184.4 billion USD at the end of 2022, which
corresponds to a 4.3% decrease compared to the 2021 year-end value, and a 3.0% increase compared to the
end of 2020. This first-ever decrease in global market volume reported by Newzoo is linked, among others, to
the elevated baseline values from the past two years, which were driven by the COVID-19 pandemic. Newzoo
also points to unfavorable global economic conditions, which resulted in a decrease in disposable household
income, and therefore in videogame-related spending.
In the past year only the PC gaming segment was reported as having grown – by 1.8% y/y, reaching 38.2 billion USD
at the end of 2022. In contrast, both the mobile and console gaming segments shrank. According to estimates
the former lost 6.4% y/y, with a year-end figure of 92.2 billion USD, while the latter lost 4.2% y/y, shrinking to
51.8 billion USD.
2 Newzoo’s Games Market Estimates and Forecasts, Newzoo, 20 January 2023, accessed on 26 January 2023; newzoo.com/insights/
articles/the-latest-games-market-size-estimates-and-forecasts
3 Perspectives from the Global Entertainment & Media Outlook 2022–2026, PwC, accessed on 26 January 2023; summary available at
pwc.com/gx/en/industries/tmt/media/outlook/outlook-perspectives.html
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
17 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Chart 6 Global videogame market in 2021 by device type (%)
Estimates published by ESA (Entertainment Software Association) concerning the US market, which is the
most important region from the point of view of the Group’s activities, confirm the domination of smartphones
in this area, followed by consoles and PCs. 70% of American gamers include smartphones among their most
frequently used gaming devices, with consoles and PCs coming in at 52% and 43% respectively.
GAMERS
The global gaming community continues to grow each year, both quantitatively and in terms of involvement
(time spent playing). Newzoo estimates that at the end of 2022 there were 3.2 billion gamers worldwide.
2.7 billion of them accessed mobile games, while the PC and console gaming communities numbered 1.0 billion
and 0.6 billion people respectively. In 2025 the total figure is expected to top 3.5 billion. Given that in 2020
there were fewer than 2.9 billion gamers, the cumulative annual growth rate for 2020–2025 may reach 4.2%.
55% of gamers – over 1.7 billion – reside in the Asia-Pacific region. This is followed by Middle East and Africa
(488 million gamers) and Europe (430 million gamers). Middle East and Africa reported the strongest growth in
2022, having increased by 8.2% compared to 2021. Latin America and North America accounted for 315 million
and 219 million gamers respectively in 2022.
4 Newzoo’s Games Market Estimates and Forecasts, Newzoo, 20 January 2023, accessed on 26 January 2023; newzoo.com/insights/
articles/the-latest-games-market-size-estimates-and-forecasts
5 2022 Essential Facts About the Video Game Industry, accessed on 26 January 2023; theesa.com/resource/2022-essential-facts-
about-the-video-game-industry/
6 The Games Market Will Show Strong Resilience in 2022, Growing by 2.1% to Reach $196.8 Billion, Newzoo, 26 July 2022; accessed
on 26 January 2023; newzoo.com/insights/articles/the-games-market-will-show-strong-resilence-in-2022
PC - browser games
1%
PC - box and digital editions
21%
Consoles
28%
Smartphones
50%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
18 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Chart 7 Global gaming community in 2022 by region (%)
According to ESA, 65% of US residents past age 18 and 71% of under-18s play videogames. 48% of gaming com-
munity members identify as female. The most populous age group is the 18–34 bracket, accounting for 36% of
the nearly 216 million-strong US gaming community.
Chart 8 US gamers by age bracket (%)
7 The Games Market Will Show Strong Resilience in 2022, Growing by 2.1% to Reach $196.8 Billion, Newzoo, 26 July 2022; accessed
on 26 January 2023; newzoo.com/insights/articles/the-games-market-will-show-strong-resilence-in-2022
8 2022 Essential Facts About the Video Game Industry, accessed on 26 January 2023; theesa.com/resource/2022-essential-facts-
about-the-video-game-industry/
over 65
6%
55-64
9%
45-54
12%
35-44
13%
18-34
36%
below 18
24%
over 65
6%
55-64
9%
45-54
12%
35-44
13%
18-34
36%
below 18
24%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
19 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Organizational structure of the CD PROJEKT Group
As of 31 December 2022 the CD PROJEKT Group consists of the parent entity – CD PROJEKT S.A. – and
seven subsidiaries: GOG sp. z o.o., CD PROJEKT Inc., Spokko sp. z o.o., CD PROJEKT RED STORE sp. z o.o.,
CD PROJEKT RED Vancouver Studio Ltd., The Molasses Flood LLC and CD PROJEKT SILVER Inc.
Scheme 1 CD PROJEKT Group at the end of 2022 (capital and voting share)
*Consolidated companies
CD PROJEKT S.A.
GOG sp. z o.o.*
CD PROJEKT STORE sp. z o.o.*
CD PROJEKT RED Vancouver Studio Ltd.
*Spółki objęte konsolidacją
Spokko sp. z o.o.
CD PROJEKT Inc.*
100%
100%
100%
100%
88%
CD PROJEKT SILVER Inc.
The Molasses Flood LLC
60%
100%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
20 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Table 2
Basic activity profile of each member company of the CD PROJEKT Group as of 31 December 2022
Company Scope of activity
CD PROJEKT S.A.
The principal scope of activity of the company, carried out through its
CD PROJEKT RED studio, involves development and publishing of videogames,
selling the associated distribution rights, as well as manufacturing, selling
or licensing tie-in products which exploit the popularity of brands owned
by the Group. CD PROJEKT S.A. also serves as the holding company of
the CD PROJEKT Group, and coordinates the activities of subsidiaries
which comprise the Group.
GOG sp. z o.o.
The company distributes videogames through online channels to customers from
around the world. The company also owns the GOG.COM proprietary global
digital distribution platform and the GOG GALAXY application.
CD PROJEKT Inc.
The company coordinates publishing and promotional activities related to
products marketed by CD PROJEKT S.A. and GOG.COM, and manages sales of
merchandise through the CD PROJEKT RED GEAR online store throughout North
America (with an oce in Los Angeles).
CD PROJEKT RED
Vancouver Studio Ltd.
This gamedev studio, based in Vancouver, develops videogames within the
framework of CD PROJEKT RED.
CD PROJEKT RED STORE
sp. z o.o.
This entity managed the CD PROJEKT RED GEAR merch store and
marketed tie-in products associated with CD PROJEKT RED videogames
to customers throughout the EU. On  February  a merger by
acquisition, carried out between CD PROJEKT S.A. (as the acquirer) and
CD PROJEKT RED STORE sp. z o.o. (as the acquiree), was ocially registered.
Spokko sp. z o.o. Developers of The Witcher: Monster Slayer – a mobile game.
The Molasses Flood LLC
This gamedev studio, based in Boston, is working on the project codenamed
Sirius.
CD PROJEKT SILVER Inc.
This company participates in developing entertainment products tied to
CD PROJEKT brands.
The above member companies of the CD PROJEKT Group, with exception of CD PROJEKT Co. Ltd., Spokko sp. z o.o.,
CD PROJEKT RED Vancouver Studio Ltd., The Molasses Flood LLC and CD PROJEKT SILVER Inc. were subject
to full consolidation as of 31 December 2022. Detailed information can be found in the Consolidated Financial
Statement of the CD PROJEKT Group for 2022.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
21 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Disclosure of business segments, products and
services, outlets, suppliers and clients
In 2022 the Group conducted business activities in two segments:
CD PROJEKT RED,
GOG.COM.
SEGMENT CD PROJEKT RED
Target and scope of business activities
Developing and publishing videogames is carried out by the CD PROJEKT RED studio. This activity focuses on
brands owned by the Company – The Witcher and Cyberpunk.
The segment concerns itself with creation and publication of videogames, licensing the associated distribution
rights as well as manufacturing, distributing or licensing tie-in products which exploit the commercial appeal
of brands owned by the Company.
In the scope of its publishing activities the Company also assumes responsibility for its promotional and adver-
tising campaigns, and maintains direct relations with the player base via electronic and social media channels
(see the Communications section) as well as through participation in trade fairs.
This segment also used to include the online merch store at gear.cdprojektred.com, established in order to
market products to fans of CD PROJEKT RED brands.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
22 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Key products
Videogame development commenced in 2002 and initially focused on the studio’s RPG debut: The Witcher.
This game, set in Andrzej Sapkowski’s fantasy world, was released in 2007 to global acclaim, garnering over
100 awards and accolades.
As of the publication date of this report, key releases in the Company’s portfolio include The Witcher,
The Witcher 2: Assassins of Kings, The Witcher 3: Wild Hunt, two expansion packs for the latter (Hearts of Stone
and Blood and Wine) as well as Cyberpunk 2077 released on 10 December 2020.
In 2018 the Company released GWENT: The Witcher Card Game (PC. iOS, Android) – an online game – as well
as a single-player game – Thronebreaker: The Witcher Tales (PC, iOS, Nintendo Switch, Xbox One, PlayStation
4), built around similar gameplay mechanics.
On 15 February 2022 CD PROJEKT RED released the dedicated next-gen console edition of Cyberpunk 2077.
On 7 July 2022 GWENT: Rogue Mage
was released for PC, iOS and Android – this is a single-player expansion
for GWENT: The Witcher Card Game.
On 14 December 2022 the studio released the next-gen console edition of The Witcher 3: Wild Hunt, along
with a major update for the game’s PC version.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
23 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Scheme 2 CD PROJEKT RED releases; 2007–2022
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
17.05.2011
The Witcher 2: Assassins of Kings (PC)
30.10.2007
The Witcher (PC)
17.04.2012
The Witcher 2: Assassins of Kings (X360)
19.05.2015
The Witcher 3: Wild Hunt (PC, Xbox One, PS4)
13.10.2015
The Witcher 3: Wild Hunt – Hearts of Stone
(PC, Xbox One, PS4)
31.05.2016
The Witcher 3: Wild Hunt – expansion pack: Blood and Wine
(PC, Xbox One, PS4)
15.10.2019
The Witcher 3: Wild Hunt Complete Edition (Nintendo Switch)
23.10.2018
Thronebreaker: The Witcher Tales (PC)
GWENT: The Witcher Card Game (PC)
29.10.2019
GWENT: The Witcher Card Game (iOS)
4.12.2018
Thronebreaker: The Witcher Tales (Xbox One, PS4)
GWENT: The Witcher Card Game (Xbox One, PS4)
24.03.2020
GWENT: The Witcher Card Game (Android)
10.12.2020
Cyberpunk 2077 (PC, Xbox One, PS4, Stadia)
15.02.2022
Cyberpunk 2077 (Xbox Series X|S, PS5)
28.01.2020
Thronebreaker: The Witcher Tales (Nintendo Switch)
9.07.2020
Thronebreaker: The Witcher Tales (iOS)
17.06.2021
Thronebreaker: The Witcher Tales (Android)
2022
15.02.2022
7.07.2022
GWENT: Rogue Mage (PC, iOS, Android)
14.12.2022
The Witcher 3: Wild Hunt Complete Edition
(Xbox Series X|S, PS5)
Key sources of revenue
Sales of CD PROJEKT RED games are carried out under the following core business models:
sales of territorial distribution rights (for box and digital editions), settled post factum on the basis of
monthly or quarterly sales reports / licensing reports submitted by the Company’s business partners;
supplies of physical box editions to the Company’s business partners for retail resale;
supplies of batches of activation codes which permit the game to be downloaded and installed;
sales carried out through optional microtransactions in GWENT: The Witcher Card Game.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
24 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Digital distribution agreements concluded by the Company are typically settled in monthly cycles, while distri-
bution of physical videogame editions follows quarterly reporting cycles. Depending on the specific partner or
contract, the Company also collects licensing reports – these are submitted 30, 45 or 60 days following the
end of each reporting period (typically each month or quarter).
In 2022 the most important CD PROJEKT RED products from the point of view of revenues were:
Cyberpunk 2077,
The Witcher 3: Wild Hunt, together with its expansions – Hearts of Stone and Blood and Wine
Revenues were also generated – to a lesser degree – by micropayments in GWENT: The Witcher Card Game
and Thronebreaker: The Witcher Tales. Additionally, the Company oered earlier instalments in The Witcher
franchise, including The Witcher and The Witcher 2: Assassins of Kings, both of which continue to attract players
and generate revenues. 2022 saw an increase in licensing revenues related to tie-in products, including the
Cyberpunk: Edgerunners anime series co-produced by the Japanese Studio Trigger.
Cyberpunk 2077
The bulk of CD PROJEKT RED revenues in 2022 came from Cyberpunk 2077 – in fact, sales revenues generated
by this game during the reporting period were 18% higher than in 2021.
On 15 February 2022 the Studio published the dedicated next-gen console edition of the game, while on 28
September it announced that sales of
Cyberpunk 2077 had topped 20 million units.
The sell-through figures for Cyberpunk 2077 shown below represent the Company’s estimates concerning
purchases of the game by retail clients in retail outlets.
In 2022 94% of
Cyberpunk 2077 units sold were digital editions of the game.
Chart 9
Cyberpunk 2077 – retail sales to gamers (sell-through) by distribution type (units sold; source: Company
estimates based on information collected from distributors)
2020
2021
2022
Physical distribution Digital distribution
42%
58%
96%
4%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
25 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Much like in earlier years, the PC edition accounted for the largest share of Cyberpunk 2077 sales in 2022.
Chart 10
Cyberpunk 2077 – retail sales to gamers (sell-through) by platform type (units sold; source: Company
estimates based on information collected from distributors)
2020
2021
2022
PC PlayStation Xbox
28%
17%
56%
22%
58%
29%
52%
18%
22%
In order to maintain uniformity between the presented data and the corresponding sales figures for
The Witcher 3: Wild Hunt, in future year the Company will report sales of Cyberpunk 2077 using the sell-in figure
(i.e. physical sales by distributors to retail outlets aggregated with purchases of digital editions by end customers).
Chart 11 Cyberpunk 2077 – sales by distribution type (units sold; sell-in figures)
2020
2021
2022
Physical distribution Digital distribution
42%
58%
96%
4%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
26 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Chart 12 Cyberpunk 2077 – sales by platform type (units sold; sell-in figures)
North America
37.0%
South America
6.4%
Europe
34.5%
Asia
19.1%
Africa
0.3%
Australia
2.8%
Negative values reported for 2021 are due to returns of the game from distributors.
Map 2 Purchases of Cyberpunk 2077 by region (2022)
2020
2021
2022
PC PlayStation Xbox
37%
18%
46%
29%
54%
18%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
27 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt continued to sell well in 2022. On 14 December 2022 the Studio released the dedicated
next-gen console edition of the game, along with a large update for the PC version. This release had a positive
eect on sales revenues, and will support sales on next-gen hardware platforms in future years.
Digital channels accounted for 96% of The Witcher 3 sales in the reporting period.
Chart 13 Sales of The Witcher 3 by hardware platform (units sold; sell-in figure)
The observed growth in the share of digital distribution in total sales is due to the global shift towards digital
purchases among consumers, and also due to the comparatively longer shelf life of digital releases compared
to physical (box) editions.
In 2022, much like in the preceding years, most purchases of The Witcher 3: Wild Hunt involved the PC edition
of the game.
Chart 14 Sales of The Witcher 3 by hardware platform (units sold; sell-in figure)
2015
2016
2017
2018
2019
2020
2021
2022
Physical distribution Digital distribution
61%
68%
75%
80%
32%
39%
25%
20%
83%
16%
17%
84%
93%
7%
96%
4%
2015
2016
2017
2018
2019
2020
2021
2022
PC PlayStation Xbox Nintendo Switch
43%
48%
36%
33%
21%
42%
49%
54%
32%
14%
15%
13%
11%
10%
27%
52%
9%
7%
31%
52%
6%
11%
19%
64%
6%
13%
17%
64%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
28 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Map 3 Map 3 Purchases of The Witcher 3 by region (2022)
Key suppliers and clients
Within the CD PROJEKT RED activity segment, the Group carries out active distribution of its games for various
hardware platforms, through leading digital distribution platforms (e.g. Steam, PlayStation Store, Xbox Games Store,
Epic Games Store, Nintendo, Apple App Store, Google Play and Humble Bundle, along with its own proprietary
GOG.COM platform) as well as traditional distribution channels, in cooperation with leading global distributors
(such as BANDAI NAMCO Entertainment Europe S.A.S., Warner Bros. Home Entertainment, Epicsoft Asia PTE
LTD, Bandai Namco Entertainment Australia PTY LTD, Cenega S.A., Spike Chunsoft Co., Ltd., Soft Club LLC).
In 2022 sales to three clients exceeded 10% of the Group’s consolidated sales revenues and totaled
317 116 thousand PLN, 157 570 thousand PLN and 114 505 thousand PLN respectively (33.3%, 16.5% and 12.0%
of the Group’s sales revenues respectively). These clients are not aliated with CD PROJEKT S.A. or any of its
subsidiaries. No other client accounted for more than 10% of the Group’s consolidated sales revenues.
The videogame development process relies on certain bought-in tools and technical solutions; however, these
do not result in significant concentration of supply. No CD PROJEKT RED supplier accounted for more than 10%
of the consolidated revenues of the Group in 2022.
Communication
CD PROJEKT RED prides itself on direct and honest communication with the global gaming community under the
“Gamers first” policy. Player relations are carried out primarily through social media channels. CD PROJEKT RED
actively manages over 90 social media profiles in over a dozen languages, both global and local (such as the
BILIBILI and Weibo platforms in China, and the Naver Cafe platform in Korea).
North America
20.5%
South America
10.7%
Europe
36.2%
Asia
30.6%
Africa
0.3%
Australia
1.7%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
29 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Scheme 3 Followers and subscribers of CD PROJEKT RED social media profiles as of 1 March 2023
Key product and marketing events
Cyberpunk 2077
For Cyberpunk 2077 the year 2022 began with new awards. The game was recognized, among others, in
Steam Awards 2021, carrying the Outstanding Story-Rich Game category.
On 15 February 2022 CD PROJEKT RED’s ocial Twitch channel hosted a stream devoted to key new fea-
tures and changes introduced by Patch 1.5 for Cyberpunk 2077. As the stream was drawing to a close, studio
representatives surprised the audience by announcing that the patch had just been released on all supported
hardware platforms, including next-gen consoles, alongside the new edition of Cyberpunk 2077 targeting
Playstation 5 and Xbox Series X|S. A five-hour trial version of the game was made available free of charge to
all gamers, for a period of one month. The launch of the game’s next-gen edition was also accompanied by
a reinvigorated marketing campaign titled “Love it, or burn it”, which encouraged gamers to return to Night
City and see for themselves how Cyberpunk 2077 had changed since its original release in December 2020.
On 7 June 2022 CD PROJEKT RED, in collaboration with Netflix and the Japanese Studio Trigger presented
new promotional content for the upcoming Cyberpunk: Edgerunners anime series, including a poster, a teaser
and a behind-the-scenes look at the production process. The Studio also confirmed that the series would
premiere in September 2022.
On 4 September, at PAX West in Seattle (USA) CD PROJEKT RED held pre-release screenings of
Cyberpunk: Edgerunners for key media representatives and influencers. An audience of over 500 had the
opportunity to watch the first two episodes of the series.
On 6 September CD PROJEKT RED held a special edition of its Night City Wire series. Following a segment
devoted to Cyberpunk: Edgerunners, a representative of the Studio discussed plans concerning further devel-
opment of the game and the franchise. A gameplay trailer of the upcoming expansion (titled Phantom Liberty)
was presented, along with a statement by Keanu Reeves where the actor confirmed he would be returning to
bilibili
885 thousand followers
YouTube
264 thousand followers
Instagram
802 thousand followers
Twitch
466 thousand followers
Weibo
256 thousand followers
Twitter
1.4 million
followers
Facebook
544 thousand followers
LinkedIn
294 thousand followers
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
30 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
the Cyberpunk 2077 universe and reprising his role in the expansion. This was followed by a live stream session
where Studio representatives showcased key updates awaiting gamers in Patch 1.6 for Cyberpunk 2077, which
launched on the same day. Together with the patch, a free arcade game titled Roach Race – transplanted from
Cyberpunk 2077 directly to mobile devices – was released in mobile storefronts (Google Play and Apple Store).
On 13 September 2022 the Cyberpunk: Edgerunners anime series – a 10-episode series co-produced by
CD PROJEKT RED and the Japanese Studio Trigger – was released on Netflix. The series received rave reviews
from critics and widespread acclaim among viewers – with an average Metacritic user score of 8.9 and a 100%
recommended rating among Rotten Tomatoes reviewers. In its release week the anime series ranked 8th on
the “Netflix Top 10” global popularity chart (non-English category), and remained on the list over four successive
weeks. Cyberpunk: Edgerunners also garnered a range of awards and accolades, including Best Anime Series
of 2022 from IGN, Anime of the Year from the Crunchyroll Anime Awards 2023, and a Game Awards 2022
nomination in the Best Adaptation category.
On 4 October 2022, in the CD PROJEKT Group Strategy Update the Studio confirmed further development of the
Cyberpunk franchise by announcing, among others, the project codenamed Orion – a Cyberpunk 2077 sequel.
On 9 December 2022 at The Game Awards 2022 gala event, the Studio premiered a new trailer of Phantom
Liberty – the upcoming expansion for Cyberpunk 2077. The video content prepared especially for this occasion
featured new characters, the most important of which is Solomon Reed voiced by Idris Elba. This popular British
actor is known, among others, from starring in such productions as Luther, Fast & Furious Presents: Hobbs & Shaw,
or Suicide Squad. The ocial trailer was published on YouTube, and has already attracted more than 2 million views.
On 4 January 2023, after the close of the reporting period, Steam published its annual Steam Awards, with
Cyberpunk 2077 carrying the “Labor of Love” category. In a popular poll Cyberpunk 2077 was recognized by
the gaming community for its ongoing support and development.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
31 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Scheme 4 Followers and subscribers of Cyberpunk 2077 social media profiles as of 1 March 2023
Events related to The Witcher videogame series
On 21 March 2022 CD PROJEKT RED announced that it was working on a new saga within The Witcher videogame
series. The corresponding social media announcement teased a new medallion. The Studio also announced
that the next big game set in The Witcher universe would be based on Unreal Engine 5.
On 13 April 2022 the Management Board of CD PROJEKT announced that, based on recommendations submit-
ted by persons in charge of development, it had decided that further development of the next-gen version of
The Witcher 3: Wild Hunt would be handled by an internal team. In conjunction with this change, the Management
Board decided to postpone the game’s release, previously scheduled for the second quarter of 2022. On 19
May the Company announced that the game was scheduled for release in Q4 2022.
On 17–19 June, at the Pyrkon 2022 event in Poznań, participants of the gaming and pop-culture festival had
the opportunity to try their own hand at The Witcher: Old World
, a new board game funded on Kickstarter. The
game is scheduled for release in the second quarter of 2023.
Instagram
773 thousand followers
Steam Community
1.3 million followers
Reddit
1.1 million followers
Facebook
1.1 million followers
YouTube
1.6 million followers
Discord
160 thousand followers
Twitter
1.8 million followers
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
32 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
On 7 July 2022 a single-player expansion for GWENTRogue Mage – was released. This instalment combines
elements of roguelikes, card games and strategy games, incorporating GWENT gameplay mechanics. The game
is available as a standalone product for the PC (on GOG.COM and Steam) as well as on iOS and Android devices.
On 4 October 2022 at a conference dedicated to the CD PROJEKT Group Strategy Update, the Studio announced
that it was further developing The Witcher franchise, among others by announcing a new Witcher trilogy (the
first installment of which is codenamed Polaris) along with two other projects set in The Witcher universe
(codenamed Sirius and Canis Majoris).
On 6–8 October 2022 the Game Industry Conference took place. This is the most important video gaming
industry event in Poland, and CD PROJEKT RED is its Gold Sponsor. At the conference, which was accompanied
by the Poznań Games Arena 2022 fair, GWENT: Rogue Mage received the CEEGA (Central & Eastern European
Game Awards) award for the best mobile game of the year.
On 26 October 2022, at an event marking the 15th anniversary of The Witcher series, CD PROJEKT RED
announced that it was working on a remake of the first game presenting the adventures of Geralt of Rivia
(codenamed Canis Majoris). The new game will be based on Unreal Theory 5 and is being developed by the
Fool’s Theory studio which specializes in RPGs. CD PROJEKT RED retains full creative control over the project,
which is currently at an early stage.
On 28 November a hand-on campaign focusing on the next-gen console release of The Witcher 3: Wild Hunt
Complete Edition began at CD PROJEKT RED. Representatives of key global gaming media had the opportunity
to play the game ahead of its ocial release. As a result, over 17 gameplay review articles appeared in key
gaming media outlets, including Digital Foundry, IGN and PC Gamer.
The final of the fourth edition of the GWENT Masters e-sports competition took place on 3–4 December 2022.
6 December 2022 marked the start of the global review campaign for The Witcher 3: Wild Hunt – Complete
Edition. Several hundred media outlets from around the world were invited to try out and review the game
ahead of its release.
Initial reviews of the next-gen console release of The Witcher 3: Wild Hunt appeared on 12 December 2022.
Favorable impressions enabled the game to rank high on Metacritic, with an average rating of 94 on next-gen
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
33 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
consoles (Xbox Series X and Playstation 5), along with a “must play” accolade and a place among the top
Playstation 5 games of 2022. Key global media confirmed that the game, which focuses on Geralt of Rivia and
was originally published by CD PROJEKT RED back in 2015, remains one of the top RPGs of all time, and that
its next-gen edition provides another enticing reason to try it out.
On 14 December 2022 The Witcher 3: Wild Hunt was released for next-gen devices throughout the world. The
launch was accompanied by a number of events, both global and local. During the release week Twitch streams
devoted to the game attracted over 4.5 million hours of views, with more than 20 thousand streamers. The
launch of the console edition was also accompanied by a large update for the PC.
Among the highlights of early 2023 is the collaboration between CD PROJEKT RED and Amazon Games,
announced on 18 January. Lost Ark players from Europe and both Americas were given the opportunity to play
as Geralt of Rivia, and to undertake several unique Witcher-inspired Arcana quests.
On 26 January 2023 the studio released the box version of The Witcher 3: Wild Hunt – Complete Edition for
next-gen consoles.
On 7 February 2023 Geralt of Rivia debuted in Fortnite, owing to collaboration between CD PROJEKT RED and
Epic Games. Fortnite players can now unlock the Geralt skin, which is accompanied by several unique quests,
events and items inspired by The Witcher videogame series.
Scheme 5 Number of followers and subscribers of The Witcher social media profiles as of 1 March 2023
YouTube
405 thousand followers
Facebook
1.6 million
followers
Twitter
1.5 million followers
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
34 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
GOG.COM
Target and scope of business activity
The GOG.COM platform was launched in August 2008. Its initial mission was to revitalize major PC cult classics
and oer them for sale to international customers with particular focus on English-speaking countries, i.e. United
States, Canada, United Kingdom and Australia. In 2022 the platform was oered in English, French, German,
Russian, Chinese and Polish – this includes full game localizations as well as dedicated customer support and
integration with locally popular payment channels, accepting payments in thirteen currencies. GOG.COM also
carries releases for the macOS and Linux operating systems.
Activities carried out in the GOG.COM segment focus on digital distribution of videogames via the Company’s
proprietary GOG.COM distribution platform and the GOG GALAXY application. The platform enables customers
to purchase games, remit payment and download game files to their personal devices, while the GOG GALAXY
application provides – among others – automatic updates, cloud saves, online and cross-play features. It is also
responsible for the online features of GWENT, as well as for processing in-game sales and payments within
the PC edition of the game.
Payments collected by GOG sp. z o.o. from customers are split with the Company’s suppliers as agreed upon in
distribution contracts. Typical contracts require the Company to submit sales reports to its suppliers in monthly or
quarterly cycles, not later than 30 days following the close of the given reporting period. With regard to certain
older products the company may be contractually permitted to adapt them to the requirements of modern oper-
ating systems, or to enable multiplayer gameplay if such features were originally provided by the given game.
Scheme 6 Number of followers and subscribers of GOG.COM social media profiles as of 1 March 2023
Key products
As of the publication date of this report, the GOG.COM digital distribution platform oers over 7000 products
from more than 1000 partners. This includes both timeless classics and fresh releases from such well-known
brands as Bethesda, Disney, Electronic Arts, Ubisoft, Konami and Warner Bros.
The key dierence between GOG.COM and its competition is its strong customer focus and the “gamers first”
approach. This is evidenced, among others, by supporting the concept of ownership by striving to ensure that
Other
112 thousand followers
Facebook
434 thousand
followers
Twitch
71 thousand followers
Twitter
434 thousand followers
YouTube
68 thousand followers
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
35 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
single-player gamers are distributed in the DRM-free model, free of restrictions which might otherwise prevent
customers from enjoying their purchases. Products oered on GOG.COM are also richly featured and usually
include bonus content such as soundtracks, maps and wallpapers. All games bought on GOG.COM can be
returned within 30 days of purchase – the GOG.COM returns policy is among the most customer-friendly on
the digital distribution market.
In addition to the above, GOG.COM ensures compatibility of its games with current versions of MS Windows,
macOS and popular distributions of Linux, which is a particular advantage in the case of classic games and
contributes to preservation of videogame history.
The Group uses GOG.COM to market its own products directly to end users – this includes games set in
The Witcher universe, as well as Cyberpunk 2077.
Key sources of revenue
Revenues obtained in the GOG.COM segment are directly dependent on the popularity of the oered games
and their respective sales volumes. The Company continuously expands the scope of its cooperation with
suppliers and seeks access to new, attractive products. GOG.COM is also home to seasonal and one-o sales
campaigns, including summer, fall and Christmas bargain packages as well as other events which introduce
new means of attracting gamers.
Key product and marketing events
Digital distribution of videogames
As of the publication date of this report, the GOG.COM catalog of products numbers over 7000 items.
In 2022 the catalogue grew by more than 700 items, including A Plague Tale: Requiem, Middle-Earth: Shadow of
War, Scorn, Europa Universalis IV, Return to Monkey Island, Blacktail, The Elder Scrolls V: Skyrim, Middle-Earth:
Shadow of Mordor, Warhammer 40,000: Space Marine, The Cult of the Lamb, Hard West 2, South of the Circle,
Destroy All Humans! 2, ELEX II, Shadow Warrior 3, Alien: Isolation and DOOM64.
Sales support
With regard to digital distribution sales support focuses primarily on securing distribution rights to new, appealing
videogames, and on seasonal sales campaigns.
Key promotional campaigns supporting GOG.COM sales in the first half of the year included the Winter Sale,
the New Year Sale and the Summer Sale. During the latter event, over 3.5 thousand games were oered at
bargain prices. The GOG team also organized other promotional events, including an indie game sale, Good
Old Games Week (which focused on classic games available on the platform) as well as the We Love Games
Sale, celebrating Valentine’s Day.
In the second half of 2022, in addition to weekly sales, GOG.COM organized several promotional events:
GOG Sale, Find Your Indie Sale, Moon Festival Sale and the GOG birthday sale. Furthermore, to celebrate
the 20th anniversary of the founding of CD PROJEKT RED, GOG.COM held a special sale covering all games
from The Witcher and Cyberpunk 2077 universes, along with a bonus content giveaway for these games. The
end of the year was traditionally marked by the Winter Sale, which covered over 4.5 thousand titles and was
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
36 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
GOG.COM’s biggest promotional event of 2022. Increased customer activity was also observed in conjunction
with Black Friday, Cyber Monday and Halloween sales.
Key suppliers and clients
GOG sp. z o.o. markets games via online channels directly to millions of individual users worldwide. As such,
the segment does not have key clients in the usual sense of the term.
Chart 15 Sales of products and goods by GOG.COM in 2022 and 2021, by territory.
In terms of territorial breakdown, sales in 2022 followed the pattern established in the preceding years. In
2022 the largest group of GOG.COM customers came from the United States (35%), followed by Germany (13%),
Poland (10%) and the United Kingdom (5%).
As of 31 December 2022 no single supplier in the GOG.COM segment accounted for more than 10% of the
Group’s consolidated revenues.
KEY CORPORATE EVENTS
On 26 January 2022 the Supervisory Board of the Company adopted a resolution appointing Mr. Paweł
Zawodny and Mr. Jeremiah Cohn to the Management Board of CD PROJEKT S.A. eective on 1 February 2022.
As Management Board Member, Mr. Paweł Zawodny is responsible for the technological and organizational
transformation of CD PROJEKT RED, while Mr. Jeremiah Cohn coordinates the activities of the Group’s marketing
and communication departments, and supervises franchise development.
On 21 March 2022 the Company announced that it had concluded negotiations and signed a licensing and
partnership agreement with Epic Games Epic Games International S.à r.l. Under the agreement the Company
and its subsidiaries gain the right to develop and publish games powered by Unreal Engine 4, 5 and subsequent
versions. Epic Games will also provide dedicated technical support for games published by the Company and
its subsidiaries. The agreement was concluded for a period of 15 years with a prolongation option. It places
no restriction on the number of games created with the use of the licensed technology.
Other territories
26%
Australia
3%
Canada
4%
France
4%
United Kingdom
5%
Poland
10%
Germany
13%
USA
35%
Other territories
21%
Russia
3%
Australia
3%
Canada
4%
France
5%
Poland
6%
United Kingdom
7%
Germany
14%
USA
37%
2021 2022
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
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37 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
On 25 March 2022 the Management Board of the Company announced changes in its policy concerning
diversification of surplus current cash. The updated policy specifies that debt instruments held by the Com-
pany may account for not more than 80% (up from 50%) of the Company’s current financial assets, which are
defined as the sum of the following: cash and near-cash, bank deposits with maturity periods longer than 3
months, Polish State Treasury bonds, other bonds guaranteed by the Polish State Treasury and bonds issued
by foreign governments, estimated at the price specified in the corresponding forward contract hedges. The
updated policy also includes rating criteria for foreign bonds, and allows for up to 15% of total financial assets
to be allocated to unhedged securities denominated in USD or EUR.
On 9 May 2022 the Extraordinary General Meeting of CD PROJEKT RED STORE sp. z o.o. voted to increase
the company’s share capital by issuing 380 new shares, to be taken up by CD PROJEKT S.A. The newly issued
shares were fully paid up in cash, in the amount of 1 900 PLN. This increase in share capital enabled the com-
pany to repay the loan previously granted to it by CD PROJEKT S.A.
On 9 May 2022, as a result of decisions undertaken by the Board of Directors of CD PROJEKT Inc. and the Man-
agement Board of CD PROJEKT S.A. – the company’s sole shareholder – the share capital of CD PROJEKT Inc.
was increased by 450 thousand USD. The increased value of existing shares was fully paid up in cash by
CD PROJEKT S.A., for a total of 450 thousand USD. This increase in share capital enabled the company to
repay the loan previously granted to it by CD PROJEKT S.A.
On 24 May 2022 the Extraordinary General Meeting of Spokko sp. z o.o. voted to increase the company’s share
capital by issuing 589 new shares. 584 of these newly issued shares were taken up by CD PROJEKT S.A. in
exchange for a cash payment in the amount of 26 010 thousand PLN, while 5 newly issued shares were taken
up by one of the company’s existing shareholders – Mr. Maciej Weiss – in exchange for a cash payment in
the amount of 223 thousand PLN. As a result of these transactions, CD PROJEKT S.A.’s share in voting rights
and share capital of Spokko sp. z o.o. increased from 74.0% to 87.6%. This increase in share capital enabled
the company to repay the loan previously granted to it by CD PROJEKT S.A.
On 25 May 2022 the Management Board of the Company recommended that 100 738 thousand PLN from 2021
net earnings be allocated towards a dividend at 1 PLN per Company share. On 30 May 2022 the Supervisory
Board endorsed this recommendation. Subsequently, on 28 June 2022 the Ordinary General Meeting of the
Company voted to set the dividend record date to 5 July 2022 and pay out the dividend on 12 July 2022.
On 1 July 2022 the CD PROJEKT RED Studio launched its first-ever summer internship program. From among
3 571 applications submitted by prospective candidates (as well as 1 200 additional applications received under
the corresponding Ukrainian track) 31 interns were selected to kickstart their gaming industry adventure at the
Studio’s branches in Warsaw, Kraków and Wrocław. Following a three-month internship 25 persons decided to
remain at the Studio to further develop their professional skills and work on new videogame releases.
On 8 August 2022 the Extraordinary General Meeting of CD PROJEKT RED STORE sp. z o.o. voted to increase
the company’s share capital by issuing 100 new shares, to be taken up by CD PROJEKT S.A. in exchange for
a cash payment in the amount of 500 thousand PLN.
On 19 August 2022 GOG the Head of the Małopolska Customs and Tax Oce in Kraków issued a decision with
regard to tax liabilities incurred by GOG sp. z o.o. in 2016. Potential liabilities associated with this decision were
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between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
38 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
aggregated by the GOG.COM segment with its financial result for 2021, as well as – where interest on arrears
due in 2022 is concerned – with its current calculation of financial result for 2022. The management board of
GOG sp. z o.o. disagrees with the aforementioned decision and submitted an ocial appeal on 5 September 2022.
In August 2022 the Company adopted the CD PROJEKT S.A. Environmental Policy which is part of its sustainable
development strategy, whereby the Company commits to undertake certain actions in the scope of environmental
protection. Adoption of this document is one of the stated sustainability (ESG) goals in the environmental area for 2022.
In September 2022, after a four-year hiatus, the Company organized another edition of the Promised Land
festival in Łódź. The festival is targeted at young artists who wish to develop their talents and exchange
experiences with renowned gaming and motion picture industry specialists from around the world. This year’s
edition, co-organized with EC1 Łódź – Miasto Kultury, attracted nearly 900 participants, oering over 30 hours
of workshops and nearly 60 invited talks.
On 5 September CD PROJEKT RED launched the second edition of the “Girls in the Game!” scholarship and
mentoring program co-organized with Fundacja Perspektywy and honoring Karolina Grochowska. The program
targets female high school seniors who are interesting in pursuing a career in the gaming industry. Applications
were accepted until 30 September. From among approximately 1 000 applicants, 20 participants were oered
the opportunity to develop their professional skills under the tutelage of CD PROJEKT RED experts. Participants
enrolled in the program were also assigned annual scholarships.
On 17 September 2022 the Company received confirmation that the liquidation of its CD PROJEKT Co., Ltd.
subsidiary had concluded. The aforementioned subsidiary was eectively liquidated on 7 June 2022.
On 4 October 2022 the CD PROJEKT Group published its Strategy Update which builds upon the plans announced
in 2021 and focuses on long-term development of key projects. In the coming years the studio aims to publish
several new games within The Witcher and Cyberpunk franchises, and carry out internal development work on
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39 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
its third proprietary IP codenamed Hadar. Details of the Strategy
Update, presented in the form of a slide deck and a video com-
mentary, are available on the Company website.
On 4 October Mr. Marcin Iwiński tendered his resignation from the
position of Vice President of the Management Board for Interna-
tional Aairs and Member of the Management Board, eective at
end of day on 31 December 2022, and notified the Company of
his intent to seek appointment as Chairperson of the Supervisory
Board of the Company on the day immediately following the day
on which his membership of the Management Board formally expires. Mr. Iwiński also published an open letter
declaring that he wishes to continue on as a major shareholder of the Company, and support the Management
Board in his new role.
On 4 October Mr. Piotr Pągowski tendered his resignation from the position of Member of the Supervisory Board
and Member of the Audit Committee, eective at end of day on 31 December 2022.
On 4 December a decision was made concerning the circumstances and conditions of the buy-back of
Company shares for voluntary redemption. The Company intended to proceed with buy-back of not more
than 2 000 000 shares, for an amount not greater than 100 000 000 PLN, between 5 and 28 October 2022.
On 24 October the Company announced that it had concluded the buy-back program, having purchased
860 290 shares which represent 0.854% of its share capital.
On 17 November 2022 a merger plan involving the Company (as the surviving company) and its subsidiary –
CD PROJEKT RED STORE sp. z o.o. with a registered seat in Warsaw (as the target company) was formally agreed
upon and signed. The goal of the merger is to simplify the Group’s structure in light of the intent to continue the
business activities of the target company in collaboration with a specialized external entity.
On 6 December 2022 the Extraordinary General Meeting of Spokko sp. z o.o. (a subsidiary of CD PROJEKT S.A.)
undertook a decision to phase out The Witcher: Monster Slayer. As a result, further development of the proj-
ect was suspended, distribution of the game to new players on Google Play and Apple App Store ceased on
31 January 2023, and the game will cease being available to existing players on 30 June 2023, as a result of
which the project will come to a close on that date. These decisions are consistent with the basic tents of the
CD PROJEKT Group’s strategy update, according to which the Group intends to focus on its core activity and
pursue mobile projects in collaboration with external partners. As a follow-up to the above, a reorganization of
the CD PROJEKT Group is planned for 2023, whereby CD PROJEKT S.A. (as the surviving company) will merge
with Spokko sp. z o.o. (as the target company). Spokko had not heretofore been subject to consolidation in the
scope of the CD PROJEKT Group’s financial statements. Given the phase-out of The Witcher: Monster Slayer
and the anticipated reorganization, there are reasons to suspect impairment of Spokko assets. Following an
asset impairment test, the Company decided to recognize an impairment allowance on Spokko sp z. o.o. shares
in its possession, with a value of 27 271 thousand PLN.
An Extraordinary General Meeting (EGM) was held on 20 December 2022. The meeting approved, among
others, Mr. Marcin Iwiński’s appointment to the Supervisory Board of the Company, changes in remuneration
of members of the Supervisory Board of the Company, and the merger between CD PROJEKT S.A. and its
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
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40 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
subsidiary – CD PROJEKT RED STORE sp. z o.o. The EGM also undertook several decisions concerning the
Company’s incentive program – among others, by adopting a resolution canceling the 2020–2025 incentive
program. The entry into force of this resolution is, however, contingent on adopting resolutions which insti-
tute a new incentive program – which has not occurred as of the publication date of this report. Although
the resolution instituting a new Incentive Program for the financial years 2023–2027 was formally adopted,
the accompanying resolution which authorizes issuance of subscription warrants and approves a conditional
increase in the Company’s share capital – and is therefore necessary to implement the new program – did not
gain the required supermajority of votes. As a consequence, as of the publication date of this report the Com-
pany is not materially capable of implementing the new Incentive Program for the financial years 2023–2027;
therefore, the preceding incentive program for the financial years 2020–2025 remains in force. The full wording
of resolutions adopted by the Extraordinary General Meeting of CD PROJEKT S.A. of 20 December 2022 is
annexed to Current Report no. 57/2022.
On 20 December the Supervisory Board of the Company undertook decisions as a result of which, eective
on 1 January 2023:
Mr. Marcin Iwiński will serve in the capacity of Chairperson of the Supervisory Board;
Ms. Katarzyna Szwarc will serve in the capacity of Deputy Chairperson of the Supervisory Board;
The composition of the Audit Committee will be as follows: Michał Bień – Chairperson of the Audit Committee;
Maciej Nielubowicz and Jan Łukasz Wejchert – Members of the Audit Committee.
EVENTS FOLLOWING THE BALANCE SHEET DATE
On 5 January 2023 the Company announced that it had received a notification from the law firm representing
the Company in the U.S. class action lawsuit, to the eect that the Court had issued an order regarding the
preliminary approval of the settlement. The order approves the provisions of the settlement concerning, in
particular, relinquishing any claims against the Company and members of its Management Board, as well as
remittance of 1 850 000 USD to the plainti class by the Company and its insurer – Colonnade Insurance S.A.
On 23 January 2023 CD PROJEKT RED announced its new initiative – RED Playtesting Program, which encour-
ages gamers and community members to take part in the development process of the studio’s games. Playtests
will be organized at the Warsaw CD PROJEKT RED campus, giving invited participants the opportunity to try out
videogame elements and share feedback with members of the dev team, thus enabling the studio to further
adapt its games to the needs of gamers.
On 28 February 2023 the District Court for the City of Warsaw in Warsaw, 14th Commercial Department of the National
Court Register, registered the merger between the Company and its subsidiary – CD PROJEKT RED STORE sp. z o.o.
with its registered seat in Warsaw (“Target Company”) in the register of entrepreneurs. The goal of the merger
is to simplify the CD PROJEKT Group’s structure in connection with plans to continue the existing operations of
the Target Company in cooperation with a specialized third party – in line with the Long-Term Strategic Growth
Outlook of CD PROJEKT Group.
On 20–24 March 2023 San Francisco hosted the Game Developer Conference – one of the keystone global
events which focuses on the gamedev industry. CD PROJEKT RED was represented by over thirty specialists
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
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41 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
who delivered talks and participated in panel discussions, sharing their knowledge and experience gained
during development of Cyberpunk 2077.
On 20 March 2023 the Management Board of the Company announced its decision concerning recognition, in
its accounts, of an impairment allowance on to-date development expenditures related to Project Sirius, which
is developed by The Molasses Flood. This decision was based on the outcome of evaluation of the scope
and commercial potential of the Project in its original shape. The Company also announced that work was
underway to define a new framework for the Project. Total development expenditures incurred by Project Sirius
by the end of 2022 were 33.4 million PLN, and this amount will burden the financial result of the Company and
the CD PROJEKT Group for the corresponding period. Expenditures incurred in January and February 2023
totaled 9.5 million PLN, which will accordingly burden financial results for the first quarter of 2023.
On 22 March 2023 the Management Board of the Company announced that an Extraordinary General Meeting
would be convened on 18 April 2023. Key points of the meeting’s agenda include adoption of resolutions concern-
ing institution of new incentive programs at the Company, covering the years 2023–2027, as well as redemption
of shares purchased by the Company in the framework of a buy-back program carried out in October 2022, along
with the corresponding reduction in the Company share capital. The full wording of proposed draft resolutions is
included in Current report no. 10/2023.
EFFECT OF THE POLITICAL AND ECONOMIC SITUATION IN UKRAINE
ON THE ACTIVITIES OF THE CD PROJEKT GROUP
Eect on earnings
In response to the Russian armed invasion of Ukraine, on 3 March 2022 the Management Board of CD PROJEKT
decided to suspend sales of CD PROJEKT Group products as well as games distributed on the GOG.COM plat-
form on the territory of Russia and Belarus.
The Company estimates that throughout the 12-month period between March 2021 and February 2022 the
aggregate share of Russia and Belarus in revenues from sales of products in the CD PROJEKT RED segment
and in GOG.COM sales revenues amounted to 5.4% and 3.7% respectively.
At an early stage of hostilities the Polish currency (in which most expenses borne by the Group are denomi-
nated) weakened against USD and EUR, i.e. the main currencies in which the Group obtains sales revenues.
Given that most of the Group’s sales are exports, this strengthening of foreign currencies against the domestic
currency should be viewed as a favorable circumstance.
In 2022 Group member companies donated 1 126 thousand PLN to NGOs which provide humanitarian aid to
victims of the war in Ukraine. In addition, Group employees were oered opportunities to carry out volunteer
work and provide assistance to war victims during paid working hours. Nearly 50 employees took advantage
of this oer. Further information can be found in the CD PROJEKT Group Sustainability Report for 2022.
Risks associated with the current political and economic situation in Ukraine
The Company continually monitors the eects of the current political and economic situation in Ukraine, Russia
and Belarus upon the activities of the CD PROJEKT Group.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
42 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
The Company has terminated collaboration with Russian and Belarussian suppliers. At the present time the
Company does not intend to initiate any further collaboration with Russian or Belarussian entities.
As of the publication date of this report the Group’s operating activities proceed unhindered, and the eect of
the Russian armed invasion of Ukraine do not have a significant negative impact on the Group’s operations.
In the Management Board’s opinion the current political and economic situation in Ukraine does not aect
the quantitative data contained in the financial statement, does not provide a reason to suspect impairment of
assets, should not have a significant negative eect on the Group’s earnings in 2023, and does not jeopardize
continuation of the Company’s activities within 12 months of the conclusion of the reporting period. Given the
unprecedented character of current events and significant uncertainty associated therewith – particularly the
lack of reliable knowledge concerning the duration of the Russian invasion – as of the publication date of this
report it is impossible to accurately predict the long-term eects of the invasion upon the condition and earnings
of the Company and its Group. Any assessments and forecasts in this regard are fraught with uncertainty, and
will be subject to further monitoring and analysis by the Group.
Insofar as possible, the above assessment reflects the Company’s knowledge as of the publication date of
this report.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
43 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
DISCLOSURE OF SEASONAL OR CYCLICAL ACTIVITIES
CD PROJEKT RED
The revenues and financial result of the CD PROJEKT RED segment are strongly aected by the videogame
release schedule. CD PROJEKT RED usually takes between 2 and 5 years to produce a game. Initial develop-
ment work occurs before the previous game in the series is complete and ready to be released.
Chart 16 Eect of new releases on the quarterly revenues from sales of products, goods and materials by
CD PROJEKT RED in 2011–2022 (PLN thousands)
CD PROJEKT RED also engages in smaller-scale projects – such as add-ons for its own games or adapting
existing products to work on new gaming platforms. Such projects may be carried out directly by the Company
or by its external partners, and their implementation usually takes several months (up to about a dozen).
With regard to games which have already been released, their yearly sales breakdown is dependent on the
schedule of periodic sale campaigns. In most cases, strong sales are reported in the second and fourth quarter,
while the first and the third quarter (the latter of which overlaps with the summer vacation season) see weaker sales.
In addition to pure development activities, the Company also actively manages its franchises in other fields,
working to continually expand its target audience, and exploring new media types and platforms.
GOG.COM
The digital videogame distribution market, which is the main area of activity of GOG.COM, is characterized
by seasonal fluctuations in revenues. On an annual basis, the highest revenues are typically obtained in the
fourth quarter while the lowest revenues correspond to the third quarter. Sales in Q2 and Q4 are boosted by
promotional activities organized in these periods.
0
200,000
400,000
600,000
800,000
1,000,000
1,200,000
1,400,000
1,600,000
Q1/2011
"The Witcher 2" (PC) Q2/2011
Q3/2011
Q4/2011
Q1/2012
"The Witcher 2" (X360) Q2/2012
Q3/2012
Q4/2012
Q1/2013
Q2/2013
Q3/2013
Q4/2013
Q1/2014
Q2/2014
Q3/2014
Q4/2014
Q1/2015
"The Witcher 3" Q2/2015
Q3/2015
Expansion: "Hearts of Stone". Q4/2015
Q1/2016
Expansion: "Blood and Wine" Q2/2016
Q3/2016
Q4/2016
Q1/2017
Q2/2017
Q3/2017
Q4/2017
Q1/2018
Q2/2018
Q3/2018
"GWENT", "Thronebreaker" Q4/2018
Q1/2019
Q2/2019
Q3/2019
"The Witcher 3" (Nintendo Switch) Q4/2019
Q1/2020
Q2/2020
Q3/2020
"Cyberpunk 2077" Q4/2020
Q1/2021
Q2/2021
Q3/2021
Q4/2021
Q1/2022
Q2/2022
Q3/2022
Q4/2022
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
44 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
The sales volume is also strongly dependent on the timing of new releases in each reporting period.
Chart 17 Sales of goods and materials in the GOG.COM segment in 2018–2022 (PLN thousands)
Disclosure of external and internal factors affecting
further growth of the CD PROJEKT Group
Future growth of the Company and its Group is critically dependent on the ability to retain world-class creative
professionals and experts, and to attract a growing number of specialists, both Polish and foreign, to work on
the Group’s future releases. Strategic directions related to talent acquisition, team development and support
are presented in the CD PROJEKT Group Strategy Update (including the attached video commentary) and in
the CD PROJEKT Group Sustainability Report for 2022.
Another important factor which may support the Group’s growth is eective implementation of CD PROJEKT RED’s
development plans announced in October 2022 as part of the Group’s Strategy Update, along with further
broadening of the recognizability and popularity of the Group’s franchises (including via cooperation with
external entities), and enriching games based on the Group’s proprietary IP with multiplayer gameplay elements.
Key internal and external factors which, in the Board’s opinion, may prove detrimental to the Group’s activities
and growth prospects are listed in the risk assessment section elsewhere in this report.
In addition to the above, the activities of CD PROJEKT Group member companies are aected by external
factors such as the macroeconomic outlook, legal reforms and changes in taxation. In this sense, CD PROJEKT
is in a similar position to many other companies conducting business on domestic and international markets.
0
40,000
80,000
120,000
160,000
200,000
Q1
Q2
Q3
Q4
2018 2019 2020 2021 2022
Cyberpunk 2077
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
45 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
CD PROJEKT RED
Key factors which determine the growth of the CD PROJEKT RED segment include ongoing projects, the scale
of development work associated with those projects and their perceived popularity among gamers. In this con-
text, the most significant factors shaping the current results of the CD PROJEKT Group include the popularity of
previously published games set in The Witcher and Cyberpunk universe, as well as – in future periods – events
surrounding the development and market reception of further development projects.
Notable events aecting CD PROJEKT RED in the coming quarters will include the launch of the big expansion
for
Cyberpunk 2077, along with further organic growth of business activities, including in the framework of the
nascent CD PROJEKT RED North America studio.
Another notable process at CD PROJEKT RED – in the context of the studio’s development – is the continued
deployment of Unreal Engine 5 (based on the licensing and partnership agreement with Epic Games signed in
March 2022). Use of this engine should significantly streamline the game development process. The Company’s
strategic partnership with Epic Games involves further work on UE5 in the scope of support for open-world
games, and adaptation and optimization of its elements to match the conceptual framework of future projects.
In addition, Epic Games has also committed itself to providing dedicated technical support for CD PROJEKT RED
games. Working with UE5 also significantly broadens the Studio’s recruitment opportunities given that Unreal
Engine is familiar to many game developers.
Maintaining the observed growth dynamics of the CD PROJEKT RED segment will depend on further enhance-
ment of its world-class videogame development skillset and on the capacity for eective communication with
the global gaming community. Both aspects are crucial for Studio’s ongoing transformation – labeled RED 2.0 –
which aims, among others, to apply the agile methodology in the videogame development process, thereby
improving product quality. The growing team and the increasing number and scale of ongoing projects calls
for eective team and development management procedures at CD PROJEKT RED – both in Europe (with
branches located in Warsaw, Kraków and Wrocław) as well as in North America (Vancouver, and the newly
formed Boston studio), at The Molasses Flood (Boston) and also with respect to publishing activities, which are
carried out mainly by teams from Warsaw, Los Angeles, Seoul, Tokyo and local representatives in other coun-
tries. Commercial success of the studio’s releases is important from the point of view of the studio’s reputation
as a developer of high quality, sought-after entertainment products, and contributes to long-term viability and
recognizability of The Witcher and Cyberpunk franchises, the third franchise currently in internal development,
as well as the studio itself – which is the cornerstone of further development of the Company and its Group.
In project management terms, maintaining two separate major franchises (The Witcher and Cyberpunk), along
with several independent development teams, has enabled the Company to conduct parallel work on several
projects, starting in 2022. This migration towards a dual franchise model (with a third franchise expected in
the future) supported by several independent product lines also permits optimization of manufacturing and
financial activities, increases the frequency of releases along with the associated revenues, mitigates important
risk factors and makes it easier for Company employees to seek professional fulfillment.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
46 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
GOG.COM
Sales in the GOG.COM segment sales have, in the recent years, benefitted from customers’ increasing tendency
to turn to online channels for purchases.
GOG.COM growth also depends on raising awareness of the platform among gamers and on seeking additional
brand-new products to add to its lineup. Accordingly, GOG sp. z o.o. actively communicates with leading global
developers and publishers of videogames, continually expanding its list of business partners and products
oered. Each new release on GOG.COM contributes to the platform’s popularity and drives up sales. In addition
to adding new products GOG sp. z o.o. also seeks to expand its user base by attracting new gamers – those
who have not yet set up a GOG.COM account. During the recent years the Company has been successful in
this regard, owing to its PR activities and synergies resulting from cooperation with CD PROJEKT S.A. The
GOG.COM customer pool continues to grow at a steady pace.
Further growth of activities in the GOG.COM segment, including the potential to acquire unique know-how and
experience, and to fully leverage the Company’s technological expertise, will be influenced by development
of features which support sales on the platform, including better integration of GOG GALAXY monetization
mechanisms with the GOG.COM storefront, as well as increased focus on expanding the GOG.COM catalogue
with classic games.
OTHER FACTORS
The growth of the CD PROJEKT Group will also be aected by development work carried out by its subsidiary –
The Molasses Flood.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
47 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Disclosure of significant achievements in the
scope of research and development
Research and development work, including the ongoing search for new solutions, evaluating their eectiveness
and identifying ways to apply them constitutes a core aspect of CD PROJEKT RED’s business profile and the
studio’s daily activities.
R&D work related to videogame development begins at the conceptual phase and lasts while successive pro-
totypes are made available for testing and optimization, ensuring compatibility, usability and playability – all
the way to the final product.
Development activities
In 2022 development activities were carried out in the framework of the following projects:
Cyberpunk 2077 for next-gen consoles – project completed; new edition released on 15 February 2022;
GWENT: Rogue Mage – project completed; game released on 7 July 2022;
The Witcher 3: Wild Hunt for next-gen consoled: work initially carried out in collaboration with Saber Interactive,
and later internally at CD PROJEKT RED – project completed; new edition released on 14 December 2022;
Cyberpunk 2077: Phantom Liberty – large expansion for Cyberpunk 2077;
Project Sirius, carried out by The Molasses Flood, in the framework of The Witcher franchise;
Project Polaris – a game set in The Witcher universe – research phase concluded in February 2022; the project has
progressed to the development phase (with further costs capitalized as expenditures on development projects).
Research activities
In 2022 research activities were carried out in the framework of the following projects:
Project Polaris – a game set in The Witcher universe – research phase concluded in February 2022;
Project Orion – a game set in the Cyberpunk universe;
Project Canis Majoris – a game set in The Witcher universe;
internal conceptual work on a third franchise upon which future videogame releases will be based (codenamed
Hadar);
Data, Insights & Experiences – construction of a workspace dedicated to researching game functionality, user
experience (UX) and immersion.
In addition to the above, there was ongoing work on new technologies, as well as further development and
improvements to existing games, mainly Cyberpunk 2077 and GWENT.
A dedicated development team is at work on RED Play – a multiplatform framework for managing the Studio’s
game portfolio and support communication between CD PROJEKT RED and the gaming community.
In 2018 CD PROJEKT gained the status of a Research and Development Center (RDC). On 11 August 2022 the
Ministry of Development, Labor and Technology issued a decision confirming that the Company engages in
R&D activities and upholding its RDC status.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
48 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Disclosure of significant agreements
During the reporting period CD PROJEKT concluded an agreement with Epic Games International S.à r.l. More
information about this agreement can be found in the section titled Key corporate events elsewhere in this report.
Risk management at the Group
Risk management process
The CD PROJEKT Group is exposed to a range of risks, both financial and non-financial, associated with its
operating activities. In 2021 a Risk Management Procedure was introduced at the Group, formalizing methods
of managing and mitigating strategic risks.
Risk management at the Company comprises a clearly defined set of rules which permit identification, assessment
and analysis of risks, as well as further action in order to achieve an acceptable level of risk given the identified
threats and thereby mitigate the consequences of potential circumstances which may have a negative eect
on the activities of the Company, including its financial stability. While identifying strategic risks, the Company
also works to identify opportunities which may ameliorate the circumstances related to risks under analysis.
In order to support the risk management process, a Risk Management Committee has been established, com-
prising the so-called risk owners, i.e. top managers and executives who coordinate processes in respective
branches of the Company. Risk management at the CD PROJEKT Group’s subsidiaries is the responsibility of
their respective management boards.
Each risk identified at the Company is subjected to analysis in order to determine its impact an likelihood of
materialization. In determining this likelihood the Company acknowledges existing control systems and their
eectiveness, while impact assessment is based on potential consequences for the Company – both financial
and otherwise.
The significance of a risk is calculated by multiplying the likelihood of occurrence by the risk’s impact, as listed
in the risk value matrix. Following analysis of each risk, the Risk Management Committee submits results for
approval by a member of the Management Board responsible for the specific area to which the risk applies.
That Member of the Management Board may then decide on further steps, depending on the significance of
the risk. The decision may be to accept, mitigate, transfer or avoid the risk. When the given risk exceeds the
acceptability threshold, its owner, in collaboration with the Risk Management Committee, develops suitable
control mechanisms and remedial actions.
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49 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Significant (strategic) risks
The following risks have been identified as significant. The description of each risk is accompanied by a list of
actions which have been undertaken to mitigate the potential consequences of its materialization.
While due diligence was applied in identifying and describing the risks described below, in the course of its
daily activities the Group may be exposed to new types of risks which it has not heretofore identified.
BUSINESS MODEL RISKS
Risk associated with focusing on a limited number of projects with long investment cycles and unpre-
dictable commercial potential
Description: CD PROJEKT RED focuses on developing multifaceted role-playing games with nonlinear storylines
and based on cutting-edge technological solutions. Given the scope of such projects and their development
lifecycles which span multiple years, these games – often referred to as “AAA– require above-average devel-
opment and marketing budgets. A hypothetical unsuccessful release of another AAA game by CD PROJEKT RED
may potentially result from e.g. failure to meet gamers’ high expectations with regard to quality, gameplay appeal
or content, technical issues associated with the game or negative reviews by journalists and market experts.
Sales revenues in the wake of an unsuccessful release may not cover earlier expenditures on development
and promotion of the game.
Actions taken: CD PROJEKT RED prioritizes developing innovative high-quality products. We believe that ensur-
ing high quality of our releases is the best way to mitigate the risk of sales underperformance. Moreover, in line
with the Group’s Strategy, in the coming years CD PROJEKT wants to base its growth on successive expansion
of its product portfolio. This involves, among others, upscaling our production capabilities to be able to deliver
more games while maintaining quality, and to introduce aspects of multiplayer gameplay. The Group also wants
to expand its activities to cover new fields of use, which includes new media and platform types. To mitigate
this risk the Company also estimates the commercial potential of future products, tests them at every stage of
development and keeps track of emerging technological and market solutions.
Risk associated with entering new market segments
Description: Entering new market segments, where the Company may not yet possess extensive experience
and know-how, provides an opportunity to reach a wider audience, which might then be enticed to take up
interest in Company games, but on the other hand carries the risk of project failures and may cause the Com-
pany to incur additional costs. Investing in new market segments may call for collaboration with new external
partners, which, in turn, might cause diculties in ensuring optimal project management, i.e. making sure that
collaborative activities are performed in a timely fashion, that the Company’s IP is appropriately understood, or
that the quality expected by the Company is, in fact, maintained. This could ultimately drive up costs or cause
harm to the Company’s reputation.
Actions taken: When the Group decides to initiate a new project, in order to ensure optimal control, Group
member companies take action to develop in-house skills and competences by recruiting experts and spe-
cialists who are familiar with the given field. In selected cases expansion to new fields may be carried out in
collaboration with external partners who possess greater experience in that context. The Group is diligent in
selecting potential contractors and in building relations based on shared values and quality standards.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
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50 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Risk of failure to meet production goals
Description: Engaging in R&D activities related to development and distribution of top-quality AAA games
represents the core business of the CD PROJEKT Group. AAA development is often characterized by complex
and iterative development cycles, as well as long production schedules, which requires creators to adapt to the
changing market, accurately predict gamers’ preferences and follow up on trends created by competing gamedev
studios. The risk of incorrectly scheduling development processes related to a given release is an inherent
aspect of innovative R&D work carried out by the Group. The ability to meet production goals is also aected by
technological development, i.e. ongoing changes in programming tools, software, available technologies and
gaming platforms. Products released on the market are characterized by increasing complexity and sophistication
in terms of the underlying technologies as well as artistic merit – which also increases the length and complexity
of the associated development processes. Rapid technological progress necessitates fast adaptation through
continuous refinement of solutions and retaining the ability to oer ever more sophisticated products.
In 2022 the Company decided to enter into a licensing and partnership agreement with Epic Games Interna-
tional S.à r.l., which specifies the conditions under which the Company may apply Unreal Engine in its games,
and establishes a framework for collaboration on further development and improvements in the engine, so
as to adapt it to the requirements of open-world games. Developing and publishing games based on Unreal
Engine requires the Company to familiarize itself with, and then successfully deploy, the technology, as well as
to develop a range of new tools, or adapt existing tools used by the Studio’s creators. Basing further releases
on a licensed engine, i.e. Unreal Engine, may also render the Company’s basic business activities dependent
on collaboration with the license provider.
Failing to meet development goals, including as relates to production time, quality or entertainment appeal,
may result, among others, in additional costs, reduced sales revenues, impairment charges on development
expenditures, or a loss of reputation for the Studio.
Actions taken: In order to meet its development goals the Company strives to deliver games on time while
upholding high quality standards. In the framework of the RED 2.0 transformation process, the Company has
introduced the Agile development methodology. In line with the adopted principles, gamers’ experience is
prioritized – which is why the Studio works to uniformize and improve its project management to facilitate
a more ecient production process. To this end, interdisciplinary teams are being set up, each equipped with
the appropriate expertise and skills. Members of such teams can exchange knowledge and experience, and
have access to training programs. The Studio continues to expand its gamedev workforce by opening new jobs.
The Company also introduces solutions aimed at enhancing communication and transparency in collaboration
between teams, providing a clear definition of roles and responsibilities in the decision-making process, and
instituting a training program to build the necessary Agile development skillset. Production milestones are
based on exchange of information between teams and on transparency, which enables ongoing verification of
progress and enables the studio to react to potential mistakes. Member companies of the CD PROJEKT Group
continue to monitor technological progress and, whenever possible, introduce changes which may benefit the
quality, production or distribution of games.
Risk related to collaboration with key suppliers
Description: In the course of their activities, Group member companies cooperate with many external entities.
The Group relies on these entities, among others, for specialized applications and software, licenses and other
services required in its daily work. Ooading certain activities to experienced contractors may increase the
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
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51 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
eciency of ongoing projects, but may also represent a risk. Choosing the wrong contractor, or terminating
cooperation with a key supplier of essential products or services may impair the progress of ongoing projects,
harm sales and thereby have a detrimental eect of the financial performance and reputation of Group mem-
ber companies.
The strategic licensing and partnership agreement signed in 2022 with Epic Games International S.à r.l., which
also provides for dedicated technical support for the Company’s products on the part of Epic Games, entails the
risk of terminating cooperation with this key business partner, which would aect the Company’s development
schedule, as well as the related goals and expenditures.
Actions taken: The Group minimizes the risk related to key suppliers by maintaining good trade relations
with business partners and by actively seeking new collaboration opportunities. A procurement policy has
been introduced at the Company, encompassing, among others, best practices in terms of communication
and business negotiations with partners. The Company also provides training for employees who engage
in procurement processes. Member companies of the Group work to make sure that business relations are
appropriately structured – starting with selection of supplier, through quotations and negotiations, all the way
to delivery. Member companies of the Group also actively monitor the market and may take steps to replace
selected products or services, should such changes become necessary.
To mitigate this risk the Company takes steps to ensure far-reaching contractual protections. The licensing and
partnership agreement with Epic Games International S.à r.l. was signed for a period of 15 years with a prolon-
gation option; the agreement also does not restrict the number of games which can be developed with the
use of Unreal Engine.
Risk of temporary restriction of access to distribution channels which carry the Group’s products, or to
certain markets and hardware platforms
Description: The Company distributes its own products via physical channels (retail outlets) as well as digitally,
which – except for the Group’s proprietary GOG.COM platform – relies on cooperation with external distributors.
Company games may be denied presence on, or withdrawn from selected storefronts, and their introduction or
return to such storefronts may depend on multiple factors, some of which may be outside of Company control.
In particular, development of games for “closed” platforms, such as gaming consoles or iOS devices, and dis-
tributing games on markets where the applicable legislation calls for certification (e.g. China) requires direct
cooperation with the certifier. Failure to meet certification criteria is a risk, as are changes in local laws or regu-
lations aecting the certifier, termination of cooperation with the platform proprietor, delays in the certification
process, denial of certification or revocation of previously granted certification. Each of those events may
adversely impact revenues from sales of the Group’s products on selected territories or platforms.
Restriction of sales in selected traditional or digital distribution channels may aect the revenues and therefore
also the earnings of the Company and its Group. The impact of this risk depends on many factors, such as the
importance of the product, market share of the given distributor or the region to which the restriction applies.
Actions taken: To minimize the risk of restricted availability of CD PROJEKT RED products the Company cooper-
ates with a broad range of distribution partners. In order to minimize the risk of failing certification, and therefore
of not being able to distribute its products on certain territories or platforms, the Company in justifiable cases
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
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52 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
the Company engages with local partners who possess the experience and knowledge required to secure
certification of the game (or of its new editions or supplementary content) prior to its rollout on the given market.
The Company also keeps track of legislative changes in key markets which may have a negative impact on the
distribution of the Group’s products. This enables the Group to react to such changes in a timely manner, and
to mitigate the potential negative consequences for its member companies.
Cybersecurity risks related to leakage, loss or unauthorized modification of data
Description: Data storage and data processing in IT or communications systems operated by CD PROJEKT
carries the risk of leakage, loss or unauthorized modification. Cybersecurity risks go beyond corruption or
destruction of data and the associated financial loss, and may include theft of intellectual property, loss of
productivity or loss of reputation. Cybersecurity risks may involve internal or external circumstances, whether
intentional or inadvertent, which result e.g. from human error, cyberattacks, deployment of malicious software
or other breaches of security.
Actions taken: To minimize cybersecurity risks the Group has instituted the Information Security Policy which
provides guidance with regard to processing and protection of information. This policy is augmented by spe-
cialized procedures, covering e.g. access management, collaboration with external partners or managing the
security of IT systems. The Group continues to roll out and improve technical measures which contribute to
the resilience of its IT infrastructure. Security requirements are uniformized and iterated to ensure that access
to information and data processing are performed in a controlled manner. An important aspect of the Group’s
approach to cybersecurity is a series of internal training courses related to IT security, raising awareness of
threats such as phishing. The Group continues to monitor its data processing systems to ensure appropriate
technical safeguards against potential evasion of security measures.
Risk of unavailability of IT infrastructure or services
Description
: Given the nature of the business in which CD PROJEKT Group member companies engage, and
the ongoing development of the digital entertainment markets, products and services oered by the Group
are becoming ever more dependent on the reliability, accessibility and security of IT infrastructure. IT systems,
including servers and networks, as well as Internet access devices, may be subject to outages and technical
malfunctions caused by various factors, which may negatively aect the continuity or eciency of ongoing
projects. Such risks may involve e.g. unavailability of on-premises infrastructure or SaaS resources due to server
crashes, network outages or upstream failures in the network provider’s infrastructure.
Actions taken: In order to minimize the risk of unavailability of IT infrastructure or services, IT teams monitor the
selection of IT tools used to ensure high availability of critical systems and services. Given that most of these
systems are located on the Group’s premises, the main server room has been equipped with uninterrupted
power supply devices, access control systems as well as alarms and systems which monitor key environmental
parameters. With regard to external services, the Group’s contractors are screened for security arrangements
such as operational continuity plans. Service provisioning agreements include SLA clauses which specify
required reaction times, contractual penalties and audit rights.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
53 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
LEGAL RISKS
Risk associated with regulatory compliance
Description: The activities of the CD PROJEKT Group are subject to a wide range of legal regulations which may
dier depending on the territory where Group member companies carry out activities and distribute products,
services or licenses. Numerous aspects require constant legal oversight, especially as relates to protection of
intellectual property, corporate law (including provisions which regulate CD PROJEKT’s listing on the Warsaw
Stock Exchange), antitrust regulations, consumer rights or labor law. Frequent changes in the applicable laws
or interpretations, occurring both in Poland and abroad, carry the risk of noncompliance or infringement on
the part of the Group’s member companies. Some changes in legal regulations may fail to acknowledge the
specific nature of the videogame industry, exposing Group member companies to major unforeseen expendi-
tures as they work to maintain legal compliance. In addition, there is a notable tendency among legislators to
expand the scope of regulations applicable to the gaming industry – such as consumer protection, regulation
of gambling, limiting the time spent in front of a video screen, or protection of minors. Each regulation which
concerns the Group’s activities may encounter legal uncertainty e.g. as a result of changing interpretations, lack
of ocial guidelines governing application of legal provisions, or insucient case law. This, in turn, complicates
the process of addressing legal risks in order to maintain compliance.
Large portions of sale, purchase and licensing agreements concluded with foreign parties fall within the jurisdic-
tion of countries indicated by the Group’s business partners. This creates the risk of incorrect interpretations of
foreign law or of the provisions of contracts governed by foreign law. Such exposure to multiple legal systems
also carries the risk of potential inadvertent breaches of foreign law.
Actions taken:
The Company takes a number of actions to manage and mitigate the risk of noncompliance.
Compliance has been disaggregated within CD PROJEKT’s organizational structure through appointment of
a Chief Compliance Ocer. By formalizing compliance, along with creating a distinct Privacy & Compliance team
as part of the legal department, tasked with monitoring and coordinating the Company’s compliance require-
ments (both internal and external), the Company attempts to ensure that upcoming legal changes are taken
into account ahead of time, and that appropriate safeguards and adaptations are put in place at the Group’s
member companies. Furthermore, the Company also works to raise the expertise of personnel charged with
maintaining compliance, through training courses, certification and involvement in expert panels, including
at conferences devoted to the legal aspects of carrying out business activities in Poland as well as on the
international stage. The Company performs ongoing monitoring of changes in legal regulations and case law,
guidelines, best practices and announcements issued by public bodies and supervisory organs (this activity is
carried out within the Company’s legal department as well as externally, by contracting specialized law firms).
The need to ensure compliance in daily activities of persons employed by the Company motivates the teams
responsible for compliance to practice their communication skills and ensure that the wording of procedures
and internal regulations remains understandable for all employees.
Risk associated with processing personal data
Description:
The risk associated with processing personal data aects a range of data processing activities
carried out by the Company which fall within the scope of Polish and foreign legal regulations on territories
where the Group conducts its business. Noncompliance with privacy regulations applicable to the Company
may result in additional costs related to administrative penalties or private claims by individuals whose data
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54 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
is not being properly processed. If data protection measures – whether existing at present or expected to be
rolled out in the future – prove insucient, unlawful disclosure, corruption or loss of personal data may ensue.
This may be caused by IT system failures, human error, or malicious third-party interference.
Actions taken: With regard to processing of personal data, CD PROJEKT Group member companies are assisted
by internal mechanisms in place at the Group, as well as by external services, including those provided by the
Personal Data Ocer. The Group takes action to mitigate and control risks associated with processing personal
data. This includes internal audits, confidentiality audits carried out in the framework of specific projects, data
protection and privacy impact analysis, and ad-hoc consultations held for the benefit of employees who super-
vise processing of personal data. Specific activities are assigned to teams in the framework of internal audits.
Additionally, a dedicated Privacy & Compliance team has been established at the Company, tasked, among
others, with organizing regular training courses related to protection of personal data and information security in
general, as well as with assisting Group member companies in this scope. In communication with consumers we
try to use simple language and apply legal design practices to make our documentation more understandable,
thereby increasing the transparency of our consumer relations and building trust in our organization.
Risk associated with intellectual property rights
Description: Products and services oered by Group member companies are based upon intellectual property.
Eective acquisition, licensing and protection of intellectual property rights held by the Group is therefore an
important aspect of the Group’s activities. In the course of their operating activities, including in the videog-
ame development process, Group member companies acquire copyright to third-party works or images on
the basis of contracts concluded with authors. The Group invests substantial eort in monitoring intellectual
property (e.g. as relates to images, names or items); however, given the large number of such entities as well
as the variability of legal regulations which extend protection to their creators on various territories, the risk of
inadvertent infringement of third-party IPR cannot be entirely ruled out.
Due to the global reach of CD PROJEKT Group products and services, it is natural to oer such products and
services in local languages and using national alphabets. This, however, involves the risk that some names used
by the Company may conflict with existing trademarks, giving rise to trademark infringement claims. In addition,
the Group may be unable to locally register some of its trademarks due to their resemblance to trademarks
which have already been registered.
Group member companies monitor the impact of intellectual property regulations upon the Group’s activities;
however, claims related to inadvertent infringement of third-party IPR cannot be ruled out. It should be noted
that any claim filed against the company in conjunction with potential infringement of intellectual property rights,
patents or trademarks may undermine the Group’s reputation and growth prospects.
Actions taken: The CD PROJEKT Group is actively involved in activities related to protection of intellectual
property. It continually works to analyze and adapt its contracts to the existing legal circumstances in order to
minimize the above-mentioned threats. In doing so, the Group enlists the assistance of specialized law firms. As
a result, the legal safeguards present in the Group’s third-party contracts are iteratively improved. The Group
registers trademarks throughout the European Union and elsewhere. It also monitors, on an ongoing basis, the
registration of trademarks by third parties, and performs ongoing legal verification of its products and services in
order to prevent infringement of third-party IPR. The Group also takes action to combat infringement of its own
IPR – among others, by monitoring online auction portals and distribution platforms in Europe, the United States
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55 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
and Asia. Auctions which violate the Group’s IPR are regularly struck down, depending on the solutions oered
by the given portal. The Company performs ongoing monitoring of changes in legal regulations and case law,
both Polish and EU-wide, along with guidelines, best practices and notifications issued by public authorities and
supervisory bodies. A dedicated Privacy & Compliance team has been established within the legal department
at the Company, tasked, among others, with monitoring and coordinating the Company’s needs with regard to
intellectual property. This team also organizes regular training courses for Company employees, and develops
internal recommendations in the scope of IPR in order to raise awareness and supplement information regarding
the requirements faced by the Group’s projects.
In response to emerging IPR protection challenges, members of the legal department continue to improve their
skills and gain expert knowledge, thereby improving solutions applied by the Company in this scope.
Risk associated with changes or diering interpretations of fiscal regulations, and with subsidies
Description: Significant changes are occurring in tax law. Legislative bodies have imposed additional reporting
obligations upon taxpayers and introduced a range of new restrictions related e.g. to eligibility of expenditures
as tax-deductible revenues, while also introducing new forms of tax relief, enabling taxpayers to reduce their
overall tax burden. Frequent conflicts between interpretations of fiscal regulations issued by public authorities
give rise to uncertainties with regard to the correctness of the Company’s tax reporting. When deciding to
make use of tax relief, member companies of the CD PROJEKT Group must develop appropriate internal doc-
umentation and settlement standards, which, in turn, may potentially be brought into question by tax authorities.
Group member companies also benefit from subsidies which support ongoing investment and development
projects. Relying on this form of funding may involve a risk of having the relevant documentation, justifications
for funding requests or calculations and settlements questioned by the authorities – while the projects are in
progress as well as following their conclusion.
Actions taken: To minimize the risk of rejection of its tax or subsidy-related settlements, the Group has estab-
lished an internal tax unit, charged with overseeing such settlements as well as overall compliance with tax
law. This unit monitors legislative processes and interpretations issued by fiscal authorities, and implements
procedures which aim to systematize internal procedures and guarantee proper discharge of fiscal obligations
by the Group, including in the context of its tax strategy. Any recommendation to apply specific fiscal regulations
is preceded by in-depth analysis of the applicable regulations and interpretations covering the issue at hand.
Furthermore, the tax unit assists in the development and clarification of tax law, solicits individual interpretations
of tax law, and participates in public hearings in the context of legislative processes. When discharging their tax
obligations and ensuring proper interpretation of tax law, Group member companies enlist the assistance of
external consultants and experts, both Polish and foreign, who specialize in matters with a significant influence
on their tax settlements.
TEAMRELATED RISKS
Risk associated with departure of team members
Description: The risk associated with departure of team members, some of who may hold high-ranking posi-
tions, along a high churn rate, is an important threat to the continuity of operations and attainment of business
objectives by member companies of the Group. Talent and commitment are highly prized in the gamedev
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56 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
industry, and there is fierce competition among commercial entities wishing to attract skilled professionals.
Loss of key team members may harm innovation, pace of work and quality of products and processes. It may
also cause the Company to forfeit unique opportunities and, as a consequence, blunt its competitive edge.
This translates into increased expenses (e.g. recruitment costs) and a potential reduction in revenues (delayed
projects, disruption, loss of quality etc.)
Actions taken: The CD PROJEKT Group involves its employees in large-scale, ambitious and innovative projects,
which oer many opportunities for career and personal development. The Group’s internal vocational training
and workshop curriculum actively supports development of professional capabilities and soft skills. The Group
also continues to improve its remuneration and incentivization policies in order to keep abreast with market
standards. The Group aims to oer competitive salary and compensation packages, among others by monitoring
local and global trends related to various job categories, based on the available market reports.
Member companies of the Group strive to provide team members with market-competitive fringe benefits
packages (such as medical care, fitness programs, access to internal gym, healthy food at the oce, etc.)
HR teams additionally undertake a range of activities to improve internal procedures, e.g. by measuring KPIs
related to turnover, retention, headcount or rules concerning flexible work models (oce work, remote work
or hybrid arrangements).
Regardless of the actions undertaken by the Group, a certain level of churn is unavoidable and natural. Given
the specific nature of the Group’s activities, which focus on long-term projects, such churn typically increases
in periods following each release.
Risk associated with availability and recruitment of specialists
Description: The activities and growth prospects of CD PROJEKT Group member companies are greatly depen-
dent on maintaining an experienced, knowledgeable, talented and motivated workforce. The Group’s devel-
opment plans call for continual recruitment of employees, both Polish and foreign. Talent and commitment are
highly prized in the digital entertainment industry, and there is fierce competition among commercial entities
wishing to attract skilled professionals. Recruitment is a multistage process which aims to accurately assess
the motivation, competences and predispositions of a prospective candidate; however, in some cases it may
become too protracted, forcing the candidate to seek other opportunities. The inability to attract world-class
specialists might impact the quality and release schedule of Group products, and therefore also the Group’s
growth rate and financial result.
Actions taken: Member companies of the Group work to expand and upgrade their internal HR and recruitment
departments. Employees are oered comfortable work conditions, competitive remuneration, bonuses and
incentives, Employee Pension Scheme coverage, participation in and co-funding of vocational training courses,
as well as numerous fringe benefits (such as private medical care, three internal canteens, in-house gym, and
access to external clubs and sports facilities). A relocation package is oered to foreign nationals who arrive in
Poland, with a range of activities available in order to ease their immigration and settlement. To enable employ-
ees to perform their work regardless of location, the Company has introduced a flexible policy which includes
home-first, oce-first or hybrid work models – providing another potential incentive for candidates who may
be considering CD PROJEKT as their potential employer.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
57 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Risk of noncompliance with employment regulations
Description:
Given the number and diversity of individuals employed at the Group there is a risk of violating
employment regulations in the course of daily activities at the Company and its subsidiaries. In this context
the Group may be subject to periodic inspections carried out by institutions and authorities authorized to
perform such inspections, as well as to lawsuits filed by former employees alleging breaches of labor law and
employment regulations. Such noncompliance may also cause undesirable dynamics in employee relations,
and undermine the substance of civil law agreements related to the videogame development cycle. All of the
above may negatively aect the employer-employee relationship, and the listed infringements may, in addition
to legal consequences, carry the risk of harming the Group’s public image.
Actions taken:
Promoting a healthy organizational culture where everyone enjoys equal rights is key from
the point of view of existing employees as well as potential candidates involved in recruitment activities.
To implement its long-term strategy, the Group must safeguard the rights of its employees and counteract
violations. With regard to minimizing risks related to employment regulations, the Company undertakes
a range of activities to protect its team members. Each team at the Company is assigned a HR Partner;
furthermore, procedures which regulate the rights and responsibilities of employees are implemented and
enforced – this includes a procedure for counteracting misconduct in employee relations, as well as a for-
mal Diversity Policy. Employees are able to anonymously or personally report any irregularities, including
breaches of employment regulations, based on suitable whistleblowing regulations. There are systems
in place which protect the confidentiality of such reports and their authors, and which protect whistleblowers
from potential retribution. The Company also works to ensure transparent internal communication related to
employment, including changes in regulations, types of agreements, absences, leaves (including parental
leave) and feedback options.
FINANCIAL RISKS
Financial risks identified by the Group have been described in the Consolidated Financial Statement of the
CD PROJEKT Group for 2022.
ENVIRONMENTAL RISKS
Risk of facing regulatory and market pressure to undertake activities related to environmental and
climate protection
Description: The risk of facing pressure to undertake activities in the scope of environmental and climate protection
results from the increasing expectations on the part of business partners and regulators, and is associated with
dynamic restrictive changes in environmental law – both domestic and European. Newly introduced and planned
legislation related to environmental and climate-centric transformation under the European Green Deal requires
Group member companies to monitor emerging regulations and adapt to changes, among others by disclosing
their greenhouse gas emissions, investigating the mutual links between the activities of Group member companies
and climate change, and taking tangible steps to reduce harmful emissions throughout the value chain. Potential
noncompliance with environmental law may result in administrative penalties imposed by the competent authorities.
Environmental risks also apply to ownership, leasing and use of business properties, where additional expenses
are incurred while undergoing transformation to a zero-emissions energy-ecient economic model.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
58 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Actions taken: Minimizing environmental impact and introducing solutions which benefit the environment are
among the Group’s priorities. In 2021 the Management Board of CD PROJEKT S.A. decided to initiate prepara-
tions for the deployment of an Environmental Management System consistent with ISO 14001:2015/EMAS, which
involves, among others, ongoing analysis and keeping up to date with the relevant regulations, assessment of
the environmental impact of the Group’s activities against the backdrop of measurable indicators, and analysis
of the Group’s compliance in this regard. In 2022 the Company also adopted a formal Environmental Policy
which serves as the basis for rolling out the Environmental Management System. The Company carries out
periodic audits of its compliance with environmental regulations and works to raise environmental awareness
of its team members, becoming involved in actions which benefit the environment and the climate. To ensure
proper identification of requirements stemming from environmental and climate protection laws, the Company
cooperates with a consulting agency which specializes in environmental audits and supports the Company in
monitoring anticipated legal reforms.
In 2022 the Company held a taxonomy workshop to assess the materiality of climate risks, in line with the
guidelines published by the Task Force on Climate-Related Financial Disclosures (TCFD).
The Company monitors its environmental indicators and the associated costs, including consumption of energy
and water, waste management and atmospheric emissions. It works to increase the share of renewable-energy
infrastructure and improve the energy eciency of its buildings, and invests in environmentally-conscious solutions
based on modern technologies. Continually improving its energy eciency and minimizing its environmental
footprint enables the Company to manage and mitigate potential environmental risks on an ongoing basis.
Detailed information regarding the Company’s environmental impact, including its carbon footprint and the risks
and opportunities related to climate change, can be found in the Company’s Sustainability Report.
03
RESULTS OF OPERATION
OF THE CD PROJEKT GROUP
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
60 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Discussion of the key economic and financial figures disclosed
in the consolidated and separate financial statements
CONSOLIDATED INCOME STATEMENT
Table 3 Consolidated income statement of the CD PROJEKT Group (in PLN thousand)
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021 change change %
Sales revenue       .%
Sales of products       .%
Sales of services     -  -.%
Sales of goods for resale and materials     -  -.%
Cost of sales of products, services, goods
for resale and materials
    -  -.%
Costs of products and services sold       .%
Cost of goods for resale and materials sold     -  -.%
Gross profit/(loss) on sales       .%
Selling expenses     -  -.%
Administrative expenses       .%
Other operating income       .%
Other operating expenses       .%
(Impairment)/reversal of impairment of
financial instruments
- - - .%
Operating profit/(loss)       .%
Finance income       .%
Finance costs       .%
Profit/(loss) before tax       .%
Income tax       .%
Net profit/(loss)       .%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
61 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
DESCRIPTION AND ASSESSMENT OF THE FACTORS AND UNUSUAL EVENTS
AFFECTING THE RESULTS OF OPERATIONS OF THE CD PROJEKT GROUP IN 2022
The following unusual events relating to the CD PROJEKT RED segment had a material impact on the results,
assets, equity & liabilities and cash flows of the CD PROJEKT Group in the reported period (which was not
observed in the comparative period):
The release in 2022 of the Group’s flagship titles: Cyberpunk 2077 and The Witcher 3: Wild Hunt in the version
for new generation consoles;
Recognition in the income statement under corporate income tax of a part of the tax collected in other jurisdic-
tions in respect of royalties paid to the Company (withholding tax) which does not qualify for deduction due to
the application of the preferential IP Box tax rate;
Release of Cyberpunk: Edgerunners update 1.6 and the first release on Netflix of the anime series
Cyberpunk: Edgerunners produced in the CD PROJEKT RED segment, which had a significant favourable
eect on the segment around the game and the level of Cyberpunk 2077 sales in the second half of 2022;
Conducting a buyback of the Company’s shares with a view to their voluntary redemption;
Adopting a decision to gradually phase out The Witcher: Monster Slayer project and, consequently, a recogni-
tion by the Company of a write-down of shares held in Spokko sp. z o.o. and adopting a strategic decision on
a planned reorganization of the CD PROJEKT Group in 2023 by merging CD PROJEKT S.A. (as the acquirer)
and Spokko sp. z o.o. (as the acquiree);
Recognizing a write-down of expenditure incurred on development work associated with the Sirius project
developed by The Molasses Flood studio incurred by 31 December 2022. The results of the evaluation of the
scope and commercial potential of the Project in its original formula and the start of work to define a new project
framework were the reasons behind that decision.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
62 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
DISCUSSION OF THE CONSOLIDATED INCOME STATEMENT OF
THE CD PROJEKT GROUP BY OPERATING SEGMENT
CD PROJEKT RED segment
Table 4 Income statement of the CD PROJEKT RED segment (in PLN thousand)
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021 change change %
Sales revenue       .%
Sales of products       .%
Sales of services     -  -.%
Sales of goods for resale and materials      .%
Cost of sales of products, services, goods
for resale and materials
      .%
Costs of products and services sold       .%
Cost of goods for resale and materials sold     -  -.%
Gross profit/(loss) on sales       .%
Selling expenses     -  -.%
Administrative expenses       .%
Other operating income     -  -.%
Other operating expenses       .%
(Impairment)/reversal of impairment of
financial instruments
- - - .%
Operating profit/(loss)       .%
Finance income        .%
Finance costs       .%
Profit/(loss) before tax       .%
Income tax       .%
Net profit/(loss)       .%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
63 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
In 2022, Sales of products of this segment comprised, in particular:
revenue relating to Cyberpunk 2077;
revenue relating to Witcher 3: Wild Hunt and expansions: Hearts of Stone and Blood and Wine;
licence revenue recognized in respect of the Cyberpunk: Edgerunners series which premiered in September;
revenue generated as part of the project GWENT: The Witcher Card Game;
licence revenue relating to games The Witcher 2, The Witcher and Thronebreaker: The Witcher Tales;
licence revenue from franchises.
The higher level of Sales of products of the CD PROJEKT RED segment in 2022 compared with 2021 was mainly
due to an increase in sales relating to the Cyberpunk 2077 game due to, among other things good reception
of the Edgerunners Update 1.6 released in September preceding the premiere of the Cyberpunk: Edgerunners
anime series on Netflix. The update released included additional content for the game related to the series
(side quests, locations, items, an arcade game) and a number of updates and technical improvements to the
game. A marketing and communication campaign supporting the update and the premiere of the series itself
translated to a significant boost to sales of the game itself.
In 2022, Sales of services comprised mainly revenue related to services provided to the subsidiaries and shipping
charges paid by the customers of the CD PROJEKT RED GEAR store. The drop in value of this item compared
with the comparative period is due to an absence of material revenue from barter advertising agreements
recorded in the comparative period.
Sales of goods for resale and materials of the CD PROJEKT RED segment in 2022 comprised mainly revenue
from the sale of ready-made physical sets and elements of physical sets of own titles (media, boxes, figurines,
gadgets), mainly The Witcher 3, to distributors as well as sales of franchise products of CD PROJEKT RED.
The most significant component of the Cost of products, services, goods for resale and materials sold of the
CD PROJEKT RED segment was the Cost of products and services sold, where mainly the cost of amortization
of expenditure on development projects – own games manufactured is presented. The value of this item in
2022 comprised mainly amortization of expenditure on the
Cyberpunk 2077 game which, following the rec-
ognition of 40% of the expenditure in costs in the quarter when the premiere took place (the fourth quarter of
2020), is recognized in subsequent periods at 3% of the initial value of the asset, and production costs of the
Cyberpunk: Edgerunners series recognized on a one-o basis in the period when the series premiered on Netflix.
The increase in the item discussed compared with 2021 was mainly due to one-o recognition of the production
costs of the Cyberpunk: Edgerunners series.
In the item discussed, the Group also recognizes the cost of sales related to the Revenue from sales of services
earned.
In 2022, the Cost of goods for resale and materials sold contained the cost of manufacture of ready-made
physical sets, their elements and franchise products sold to distributors.
Costs of promotion of the products of the CD PROJEKT RED studio had the largest share in the cost of sales of
the CD PROJEKT RED segment in 2022. They related mainly to the support of the sales of the Cyberpunk 2077
game, including the new generation versions, and campaigns associated with the release of Edgerunners
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
64 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
Update 1.6, and the support of the release of The Witcher 3 game for new generation Xbox Series X|S and
Playstation 5 consoles in December 2022.
Moreover, costs of servicing and updating the products of the CD PROJEKT RED segment, mainly the
Cyberpunk 2077 game and GWENT: The Witcher Card Game constituted a significant part of the item discussed
in 2022.
In the item discussed, the segment also recognizes the costs of fixed and performance-related remuneration of
the in-house publishing teams and the costs of performance-related remuneration of the management boards
of the companies.
A significant decrease in the level of Cost of sales in 2022 compared with the prior year was aected, to the
largest extent, by a reduction of more than 50% in expenditure on servicing and updating products, and lower
promotional expenditure.
The Administrative expenses of the CD PROJEKT RED segment comprise, in particular:
the fixed and performance-based remuneration of the administrative teams and the external costs of third party
services classified in this category which, in step with an increase in the employment levels and the scale of
operations of the segment’s companies, are growing gradually;
the fixed part of the remuneration of the management boards of the companies;
costs of work on the future games incurred at an initial stage (research phase) preceding the execution of the
projects (development phase) and the start of their capitalization as part of Expenditure on development projects
forming part of Non-current assets (PLN 4 593 thousand in 2022 compared with PLN 23 985 thousand in 2021);
the drop in expenditure in 2022 compared with the prior year is due to completion of the research phases of
two projects of two of the projects and their moving on to the development phase;
the cost of valuation of the rights awarded under the incentive scheme for the years 2020–2025.
As regards Other operating income and expenses, the CD PROJEKT RED segment recognizes the revenue
generated from the lease of oce space (and the accompanying maintenance costs) in the real estate complex
located at ul. Jagiellońska 74 and 76 in Warsaw, revenue and costs from re-invoiced services, revenue in respect
of the subsidies received and the costs of one-o events: recycling of inventories, scrapping of fixed assets,
write-os of intangible assets and donations (including, in the period discussed, mainly support for the Polish
Humanitarian Action for assistance related to the situation in Ukraine). A material increase in Other operating
expenses in 2022 in relation to the comparative period was due to recognition of a write-down relating to
expenditure on development work associated with the Sirius Project being developed by The Molasses Flood
studio incurred until 31 December 2022.
In 2022, the CD PROJEKT RED segment showed a surplus of Financial income over Financial costs compared
with a loss in the comparative period. This was mainly due to an increase in interest income on bank deposits
and Treasury bonds, and the recognition of a gain on redemption of Treasury bonds which, in total, exceeded
the excess of foreign exchange losses and write-downs of non-current financial assets:
a write-down of PLN 2 900 thousand of shares in CD PROJEKT RED STORE sp. z o.o. in connection with plans
to continue the existing operation of a mail-order shop with gadgets for gamers in cooperation with a special-
ized external entity;
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
65 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
a write-down of PLN 27 271 thousand resulting from an impairment test of the shares in a subsidiary
Spokko sp. z o.o. relating with the decision to phase out The Witcher: Monster Slayer project and reorganiza-
tion of the CD PROJEKT Group in 2023 by merging CD PROJEKT S.A. (as the acquirer) and Spokko sp. z o.o.
(as the acquiree).
Corporate income tax recognized in the income statement for the current year and the eective tax rate
increased significantly compared with 2021. The reason for the increase is the recognition of a portion of the
tax collected in other jurisdictions on the licence fees paid to the Company (withholding tax) in the corporate
income tax amount.
Following collection of the documents confirming the amounts and the fact of payment of withholding tax
abroad, the Company deducted the foreign withholding tax from the domestic corporate income tax amount,
a significant portion of which was calculated using a preferential IP Box tax rate (5%) and charged the excess
to the income statement.
The consolidated Net profit
of the CD PROJEKT RED segment for 2022 amounted to PLN 342 095 thousand
and was PLN 103 417 thousand (43.3%) higher than in the comparative period.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
66 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
GOG.COM segment
Table 5 Income statement of the GOG.COM segment (in PLN thousand)
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021 change change %
Sales revenue     -  -.%
Sales of products -   - -
Sales of services   - -.%
Sales of goods for resale and materials     -  -.%
Cost of sales of products, services, goods
for resale and materials
    -  -.%
Costs of products and services sold    -  -.%
Cost of goods for resale and materials sold     -  -.%
Gross profit/(loss) on sales     -  -.%
Selling expenses     -  -.%
Administrative expenses     - -.%
Other operating income       .%
Other operating expenses     -  -.%
(Impairment)/reversal of impairment of
financial instruments
- - - -
Operating profit/(loss)   -    -
Finance income       .%
Finance costs     - -.%
Profit/(loss) before tax   -    -
Income tax   -    -
Net profit/(loss)   -    -
Sales revenue of the GOG.COM segment in 2022 amounted to PLN 188 579 thousand and was 5.7% lower than
in 2021. A decrease in Sales revenue compared with the comparative period was mainly due to an absence of
Sales of products due to termination of GOG.COM’s participation in the GWENT consortium at the end of 2021.
Starting from 2022, GOG does not receive the corresponding portion of the revenue and expenses generated
by this project. The GWENT products: The Witcher Card Game and Thronebreaker: The Witcher Tales are still
available to GOG.COM customers, however, the principles of cooperation and settlements between GOG.COM
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
67 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
and CD PROJEKT S.A. are implemented similarly to standard cooperation and settlements as part of the digital
distribution of games. Starting from the current year, GOG.COM presents the revenue earned from the sales
of the discussed products under Sales of goods for resale and materials.
Sales of goods for resale and materials had the largest share (99.9%) in Sales revenue of the GOG.COM
segment. They include the digital distribution of games from GOG.COM’s external suppliers to final customers,
carried out via the GOG.COM platform and the GOG GALAXY application. The value of Sales of goods for resale
and materials earned in 2022 was slightly lower than the value generated in the comparative period in 2021 in
which sales as part of digital distribution were supported by the restrictions related to the COVID-19 pandemic
which were still in force in many countries.
The most important release of 2022 on GOG.COM was one of the most anticipated games by the GOG community –
The Elder Scrolls V: Skyrim Anniversary Edition, considered a classic of the open-world RPG genre. In addition, a
number of launches have also been added to the shop’s oer, such as the classic title Wheel of Time, available
only on our platform, and the Middle-earth™ series: Shadow of War™ and Middle-earth™: Shadow of Mordor™,
A Plague Tale: Innocence, Alien: Isolation, Two Point Hospital, or a new game in the iconic series Return to
Monkey Island.
In addition, in response to the invasion of Ukraine by Russian armed forces, as from the beginning of March
2022 the Company discontinued sales to Russia and Belarus, which had a negative impact on the level of rev-
enue earned. The Company estimates that in the period of 12 months from March 2021 to February 2022 the
total share of Russia and Belarus in the sales of products of the GOG.COM segment amounted to approx. 3.7%.
Cost of goods for resale and materials sold of the GOG.COM segment corresponds to the costs of games
sold and its increase in the reporting period is mainly due to lower sales of goods for resale and materials of
the segment.
In the period discussed, Selling expenses of the GOG.COM segment decreased by 30.2% compared with 2021.
This was possible due to a number of cost optimization initiatives implemented by GOG and the termination of
its participation in the GWENT consortium by the end of 2021.
Among the Selling expenses shown in the GOG.COM segment relating to the functioning of the GOG.COM plat-
form, the following had the most significant share in Selling expenses:
the remuneration of the team responsible for operating, development and promotion of the GOG.COM platform,
as well as maintenance and further development of the GOG GALAXY application;
transaction costs related to the processing of payments on the GOG.COM platform;
the costs of the ICT infrastructure related to making sales;
the costs of the marketing activities concerning the GOG.COM website and the GOG GALAXY application – in
the analysed period, these were primarily the costs of a promotion related to the digital distribution of games
on the GOG.COM platform;
the amortization/depreciation expense, including the amortization of completed development projects.
In 2022, Administrative expenses of the GOG.COM segment were also slightly lower than those recognized
in the comparative period. The main components of the Administrative expenses of the GOG.COM segment
are remuneration of the administrative teams, fixed remuneration of the Company’s Management Board, as
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
68 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
well as the costs of the incentive scheme and other external services classified in this category. A decrease
in Administrative expenses in the period discussed compared with the comparative period was mainly due to
lower costs of external services acquired.
In 2022, Other operating income of the GOG.COM segment comprised mainly income resulting from remeasure-
ment of liabilities as at the balance sheet date, income from re-invoicing and sales of other services, including
the provision of IT services within the Group.
In Other operating expenses of the GOG.COM segment, the largest items included:
costs of IT services provided within the Group to support GWENT: The Witcher Card Game;
costs relating to remeasurement of the estimated recoverable amount of non-current prepayments (the so-called
minimum guarantees) made by GOG.COM to the providers of digital content oered on the GOG.COM platform.
A significant decrease in Other operating expenses compared with the prior year is due to one-o events
charged to the income statement in 2021, including, among other things, costs resulting from updating historical
assumptions regarding the depreciation of previously developed technology related to the shop’s customer,
and a provision for potentially overdue CIT in proceedings before the customs and tax oce.
As at the date of preparing the financial statements covering 2022, a first-instance tax assessment decision has
been issued, but GOG.COM and its advisors disagree with the position adopted by the tax authorities. GOG.COM
appealed against the decision of the customs and tax oce and is awaiting its consideration.
In the 2022, the GOG.COM segment showed an excess of Financial costs over Financial income. This is
primarily an excess of foreign exchange losses over foreign exchange gains. Foreign exchange losses in the
GOG.COM segment result primarily from the translation of liabilities to suppliers as at the balance sheet date.
Income tax expense for the current year comprises mainly: change in the balance of deferred tax, CIT payable
and an adjustment of tax on capital gains relating to 2021.
In 2022, the Net profit amounted to PLN 5 248 compared with a Net loss of PLN 29 791 in the comparative period.
Table 6 Net profitability ratio – Alternative Performance Measure
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021
CD PROJEKT Group CD PROJEKT RED GOG.COM
Net profit margin
(Net profit / sales revenues)
.% .% .% .% .%
-.%
The Net profitability ratio presents additional information, indicating what part of Sales revenue remains in the
enterprise in the form of a Net profit after covering all the costs and tax charges shown in the Income statement.
An increase in the value of this ratio means an increase in the eectiveness of the activities carried out, related
to the level of the Sales revenue earned. The ratio used is a standard and commonly used measure in financial
analysis, and its usefulness was analysed in terms of the information provided to investors on the eectiveness
of the activities of the CD PROJEKT Group and its segments.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
69 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
An increase in the Net profitability ratio of the Group in 2022 compared with the prior year is mainly due to the
improvement of the ratio in the CD PROJEKT RED segment, where a decrease, compared with 2021, in typical
costs for the period was noted after the release of a large project, namely
Cyberpunk 2077:
expenditure on the work associated with servicing the Cyberpunk 2077 game significantly decreased;
costs of the research phase of newly launched development projects recognized in the segment’s results of
operations decreased significantly;
expenditure on promotional campaigns decreased.
In addition, in 2022, the GOG.COM segment generated a positive profitability ratio compared with the negative
one resulting from one-o events (additional costs relating to higher depreciation of technology and recognition
of a provision for potential tax liabilities and the related interest) in the prior year.
Therefore, the Group and each of its segments recorded a significant increase in the net profitability of their
operations in 2022.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
70 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
INCOME STATEMENT OF CD PROJEKT S.A.
Table 7 Income statement of CD PROJEKT S.A. (in PLN thousand)
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021 change change %
Sales revenue       .%
Sales of products       .%
Sales of services     -  -.%
Sales of goods for resale and materials       .%
Cost of sales of products, services, goods for resale and
materials
      .%
Costs of products and services sold       .%
Cost of goods for resale and materials sold     - -.%
Gross profit/(loss) on sales       .%
Selling expenses     -  -.%
Administrative expenses       .%
Other operating income     -  -.%
Other operating expenses       .%
(Impairment)/reversal of impairment of financial instruments - - - .%
Operating profit/(loss)       .%
Finance income      
 .%
Finance costs       .%
Profit/(loss) before tax       .%
Income tax       .%
Net profit/(loss)       .%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
71 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
DISCUSSION OF THE INCOME STATEMENT OF CD PROJEKT S.A.
CD PROJEKT S.A. is the Parent Company of the CD PROJEKT Group and, at the same time, the largest
entity in both the Group and the CD PROJEKT RED segment. Therefore, a commentary on the Income
statement of the CD PROJEKT RED segment (excluding the impact of the significantly smaller subsidiaries
CD PROJEKT RED STORE sp. z o.o. and CD PROJEKT Inc.) corresponds directly to the operations and results
of CD PROJEKT S.A.
In 2022, the Sales revenue of CD PROJEKT S.A. amounted to PLN 772 500 thousand and was 11.6% higher than
the Company’s Sales revenue for 2021. The Company’s Net Profit for 2022 amounted to PLN 341 073 thousand
and was 42.0% higher than in the prior year.
In 2022, the value of Sales revenue and Net profit of CD PROJEKT S.A. accounted for, respectively, 99.0% and
99.7% of the Sales revenue and Net profit disclosed in the Income statement of the CD PROJEKT RED segment
discussed above.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
72 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
CONSOLIDATED STATEMENT OF FINANCIAL POSITION
Table 8 Consolidated statement of financial position of the CD PROJEKT Group (in PLN thousand)
31.12.2022 31.12.2021* change change %
NON-CURRENT ASSETS        .%
Property, plant and equipment       .%
Intangible assets       .%
Expenditure on development projects       .%
Investment properties     -  -.%
Goodwill     .%
Shares in non-consolidated subsidiaries       .%
Prepayments and deferred costs       .%
Other financial assets       .%
Deferred tax assets       .%
Other receivables   - -.%
CURRENT ASSETS       -  -.%
Inventories     -  -.%
Trade receivables       .%
Current income tax receivable       .%
Other receivables     -  -.%
Prepayments and deferred costs       .%
Other financial assets     -  -.%
Bank deposits over  months       .%
Cash and cash equivalents     -  -.%
TOTAL ASSETS         .%
* restated data
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
73 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
31.12.2022 31.12.2021 change change %
EQUITY         .%
Share capital      .%
Supplementary capital         .%
Share premium      .%
Treasury shares -  - - -
Other reserves     -  -.%
Foreign exchange dierences on
translation
     .%
Retained earnings / (Accumulated losses) -  -    -.%
Net profit (loss) for the period       .%
NON-CURRENT LIABILITIES      .%
Other financial liabilities     -  -.%
Other liabilities     - -.%
Deferred tax provision  - - -
Deferred income     -  -.%
Provision for retirement and similar
benefits
  - -.%
Other provisions       .%
CURRENT LIABILITIES     -  -.%
Other financial liabilities     -  -.%
Trade payables       .%
Current income tax liabilities     -  -.%
Other liabilities      .%
Deferred income     -  -.%
Provision for retirement and similar
benefits
 .%
Other provisions       .%
TOTAL LIABILITIES AND EQUITY         .%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
74 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
DISCUSSION OF THE CONSOLIDATED STATEMENT OF
FINANCIAL POSITION OF THE CD PROJEKT GROUP
Assets
The item Expenditure on development projects, in which the Group recognizes expenditure on the development
of new products and technologies, incurred and deferred, had the largest share in the value of the Group’s
Non-current assets as at the end of 2022, as well as the greatest impact on the increase in the balance thereof.
The increase in the value of the said item in the discussed period is the result of the expenditure incurred by
the CD PROJEKT RED segment on the production of future games in an amount higher than the amortization
of finished productions and write-downs resulting from writing o expenditure on discontinued projects.
The balance of Property, plant and equipment primarily consists of:
the value of the real estate complex at ul. Jagiellońska 74 and 76, the recognized part thereof being the part
to be used by CD PROJEKT S.A. for its own purposes;
plant and machinery, where the Group recognizes, among other things, computers, servers and other electronic
devices used in its activities;
assets in respect of the right of use of leased oce space (with the adequate value of Other financial liabilities
in respect of concluded contracts on the lease of space being recognized on the Equity and liabilities side at
the same time).
The increase in the value of this item in the discussed period was primarily due to expenditure on the construc-
tion work at the CD PROJEKT campus in Warsaw (fixed assets under construction).
The most significant items recognized in Intangible assets are mainly the value of the CD PROJEKT corporate
brand and the The Witcher trademark, as well as the value of the copyright and computer software held by
the Group. The increase in the value of the Group’s Intangible assets in the discussed period is related to an
investment in new game production technologies in the CD PROJEKT RED segment.
Another material component of the Non-current assets of the CD PROJEKT Group is Goodwill which is com-
posed of amounts resulting from accounting for the merger of the parent company with the CDP Investment
Group on 30 April 2010 and accounting for the acquisition of a development studio located in Wrocław by
CD PROJEKT S.A. from Strange New Things sp. z o.o. sp. k. on 18 May 2018. The Goodwill reported did not
change over the discussed period.
The balance of Investment properties consists of the values of the properties at ul. Jagiellońska 74 and ul.
Jagiellońska 76, the parts thereof classified as earmarked for lease (both to related entities and external lessees).
The value of Shares in non-consolidated subsidiaries as at the end of 2022 comprised the equity of The
Molasses Flood LLC, Boston, CD PROJEKT RED Vancouver Studio Ltd. and Spokko sp. z o.o., Warsaw. The
increase in the value of this item during 2022 was mainly due to an increase in equity of The Molasses Flood
LLC, Boston and CD PROJEKT RED Vancouver Studio Ltd.
In Other financial assets under Non-current assets the Group presents primarily the value of domestic Treasury
bonds purchased as part of the diversification of credit risk, measured at amortized cost, with a maturity date
of more than 12 months.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
75 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
The value of Inventories as at the end of 2022 consists mainly of ready-made physical sets and elements of
physical sets of the editions of games of own production intended for external distributors and goods for resale
in the warehouses of the CD PROJEKT RED GEAR online company store which sells products related to the
CD PROJEKT RED brands to retail customers in Europe and North America.
The consolidated balance of Trade receivables as at 31 December 2022 comprised mainly receivables resulting
from license reports received after the balance sheet date relating to sales in the periods of the last quarter of
2022 in the CD PROJEKT RED segment. Its increase compared with the end of 2021 was directly attributable
to higher sales, compared with the prior year, in the CD PROJEKT RED segment in the last quarter of the year.
The decrease in the value of the Group’s Other receivables during 2022 is primarily the result of a decrease
in receivables in respect of the withholding tax deducted by the foreign recipients of the licences granted
by the CD PROJEKT RED segment (the recognition of the excess of the withholding tax paid abroad in the
income statement) and the recognition of advances for development projects in work in progress. Moreover,
Group companies disclose VAT settlements and advances to suppliers in respect of future deliveries of goods
for resale and services and security deposits paid in this item.
The consolidated value of the current and non-current Prepayments and deferred costs recognized as at
the end of the analysed period was mainly aected by the amount of the so-called minimum guarantees, i.e.
advances and prepayments made by GOG.COM to its suppliers towards fees for the distribution of games
oered on the GOG.COM platform, not recognized in the income statement by the balance sheet date. The
increase in the discussed item is mainly due to the conclusion of new contracts by GOG.COM for subsequent
products which will join the list of games available on GOG.COM. Moreover, the item contains, among other
things, prepayments related to marketing activities and deferred fees for software, licences and rights.
Other financial assets (current) contain mainly the value of foreign Treasury bonds purchased by CD PROJEKT S.A.
as part of the diversification of credit risk and measured at fair value through other comprehensive income.
The total value of financial reserves in the form of Cash and cash equivalents, Bank deposits over 3 months
and liquid financial assets in the form of purchased Treasury bonds (recognized in total in current and non-cur-
rent Other financial assets) held by the Group as at 31 December 2022 amounted to PLN 1 091 005 thousand.
As at the end of 2022, Non-current assets accounted for 49.2%, and Current assets – 50.8% of Total assets of
the CD PROJEKT Group.
Liabilities and equity
The increase in the CD PROJEKT Group’s Equity during 2022 was mainly due to the net profit earned in an
amount exceeding a decrease in equity resulting from decisions of the General Shareholders Meeting of
CD PROJEKT S.A. regarding the payment of dividend for 2021 (May 2022) and the buyback of own shares
(October 2022).
The value of Non-current liabilities did not change materially in 2022.
In current and non-current Other financial liabilities, the Group recognizes liabilities in respect of the perpet-
ual usufruct of land at the Jagiellońska 74 and Jagiellońska 76 complexes in Warsaw and liabilities resulting
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
76 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
from the valuation of instruments hedging the foreign exchange risk related to holding foreign Treasury bonds
denominated in foreign currencies as well as liabilities in respect of payment of a part of the purchase price of
the shares in The Molasses Flood with a deferred payment term. A decrease in this item during 2022 is due to
reclassification of the liabilities arising on the valuation of instruments hedging foreign exchange risk to Other
financial assets, and the settlement of a part of the liability relating to the payment of a part of the purchase
price of the shares in The Molasses Flood.
The increase in the Group’s Trade payables as at the end of 2022 is mainly due to trade payables of the
CD PROJEKT RED segment relating to the services provided to this segment.
In Deferred income (current and non-current) as at the end of 2022, the Group’s segments recognized mainly:
CD PROJEKT RED – the so-called minimum guarantees, i.e. advances towards royalties related to sales in future
periods, received or receivable from publishers and distribution partners;
CD PROJEKT RED and GOG.COM – deferred income concerning subsidies;
GOG.COM – deferred income settlements with the Company’s customers (including the Store credit and Wallet
granted);
GOG.COM – the value of pre-orders for games with a release date in future periods, placed by customers.
The decrease in the balance compared with the end of 2021 is mainly due to a drop in the balance of minimum
guarantees in the CD PROJEKT RED segment in connection with the settlement of the sales made in the period
and the settlement of a subsidy in the CD PROJEKT RED segment.
The value of the Group’s Other liabilities as at 31 December 2022 comprised mainly current tax liabilities (VAT,
PIT) and social security liabilities.
The value of Other provisions of the CD PROJEKT Group concerned mainly the CD PROJEKT RED segment,
where:
the balance of provisions for performance-based remuneration increased compared with the end of 2021 in
line with an increase in the result of operations for the reporting period;
there was a surplus of provisions for other costs utilized and released over the balance of new provisions for
costs recognized during the period.
In the Equity and liabilities of the CD PROJEKT Group as at the end of 2022, Equity represented 89.4%, whereas
Current and non-current liabilities represented 11.6%.
The consolidated statement of financial position by business segment of the Group is contained in the Consol-
idated financial statement of the CD PROJEKT Group for 2022.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
77 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
DESCRIPTION OF THE STRUCTURE OF ASSETS AND EQUITY & LIABILITIES OF THE
CONSOLIDATED BALANCE SHEET, INCLUDING FROM THE PERSPECTIVE OF LIQUIDITY
As at the end of 2022, the CD PROJEKT Group had assets with a carrying value of PLN 2 274 124 thousand.
Within these assets, liquid financial reserves maintained in bank accounts, in the form of bank deposits and
Treasury bonds (foreign and domestic) amounted to PLN 1 091 005 thousand and represented 48.0% of total
assets. Assets with limited liquidity (Property, plant and equipment, Expenditure on development projects,
Investment properties and Shares in non-consolidated subsidiaries) totalling PLN 702 621 thousand represented
30.9% of total assets. As at 31 December 2022, the total of Trade receivables, Other current receivables and
Inventories amounted to PLN 235 130 thousand, whereas the total value of current and non-current liabilities
amounted to PLN 240 720 thousand. As at the end of 2022, the Group did not have any external liabilities in
respect of loans or borrowings.
The accumulated cash and cash equivalents, deposits and Treasury bonds ensure the Group’s high liquidity
and may be used to secure the financing of the Group’s further development, including the financing of the
development of future products and technologies, promotional support for scheduled premieres, securing future
investment opportunities and ensuring provisions for possible unplanned situations or emerging opportunities.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
78 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
STATEMENT OF FINANCIAL POSITION OF CD PROJEKT S.A.
Table 9 Statement of financial position of CD PROJEKT S.A. (in PLN thousand)
31.12.2022 31.12.2021* change change %
NON-CURRENT ASSETS        .%
Property, plant and equipment       .%
Intangible assets       .%
Expenditure on development projects       .%
Investment properties     -  -.%
Goodwill     .%
Investments in subordinated entities       .%
Prepayments and deferred costs      .%
Other financial assets       .%
Deferred tax assets       .%
Other receivables    .%
CURRENT ASSETS       -  -.%
Inventories     -  -.%
Trade receivables       .%
Other receivables     -  -.%
Prepayments and deferred costs       .%
Other financial assets     -  -.%
Bank deposits over  months       .%
Cash and cash equivalents     -  -.%
TOTAL ASSETS         .%
* restated data
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
79 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
31.12.2022 31.12.2021 change change %
EQUITY         .%
Share capital      .%
Supplementary capital         .%
Share premium      .%
Treasury shares -  - - -
Other reserves     -  -.%
Retained earnings / (Accumulated losses) - -  - -
Net profit (loss) for the period       .%
NON-CURRENT LIABILITIES       .%
Other financial liabilities       .%
Other liabilities     - -.%
Deferred income     -  -.%
Provision for retirement and similar
benefits
  - -.%
Other provisions       .%
CURRENT LIABILITIES     -  -.%
Other financial liabilities     -  -.%
Trade payables       .%
Current income tax liabilities     -  -.%
Other liabilities      .%
Deferred income     -  -.%
Provision for retirement and similar
benefits
.%
Other provisions       .%
TOTAL LIABILITIES AND EQUITY         .%
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
80 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
DISCUSSION OF THE STATEMENT OF FINANCIAL POSITION OF CD PROJEKT S.A.
CD PROJEKT S.A. is the Parent Company of the CD PROJEKT Group and, at the same time, the largest entity
in both the Group and the CD PROJEKT RED segment. Therefore, a commentary on the statement of financial
position of the Group, excluding information relating to the GOG.COM segment and the impact of the statement
of financial position of the subsidiaries CD PROJEKT Inc. and CD PROJEKT RED STORE sp. z o.o., to a large
extent covers the operations and results of CD PROJEKT S.A.
As at the end of 2022, total assets of CD PROJEKT S.A. amounted to PLN 2 183 974 thousand and were PLN
90 150 thousand lower than total assets of the CD PROJEKT Group, representing 96.0% of the Group’s total assets.
The largest dierences between the consolidated statement of financial position of the CD PROJEKT Group
and the separate statement of financial position of CD PROJEKT S.A. relate to the following items:
investments in subsidiaries – CD PROJEKT S.A., as owner of the other Group companies on a stand-alone
basis, discloses the value of investments in subsidiaries which amounted to PLN 53 566 as at the end of 2022
and is eliminated at the Group consolidation level and presented in Shares in non-consolidated subsidiaries;
Other items of Assets and Liabilities – on a stand-alone basis, they do not take into account the values resulting
from the consolidation of the financial statements of other Group companies, including, in particular, with regard
to the items indicated, amounts attributable to the subsidiary GOG sp. z o.o. whose total assets represent 4.3%
of the total assets of the CD PROJEKT Group.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
81 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
CONSOLIDATED STATEMENT OF CASH FLOWS
Table 10 Consolidated statement of cash flows of the CD PROJEKT Group (in PLN thousand)
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021*
OPERATING ACTIVITIES
Net profit/(loss)    
Total adjustments:    
Depreciation and amortization of property, plant and equipment, intangible
assets, expenditure on development projects and investment properties
   
Amortization of development projects recognized as cost of goods sold    
Foreign exchange gains/(losses)   ( )
Interest and participation in profits ( ) ()
Gains/(Losses) on investing activities    
Increase/(Decrease) in provisions ( ) ( )
(Increase)/Decrease in inventories   ( )
(Increase)/Decrease in receivables ( )   
Increase/(Decrease) in liabilities, excluding loans and borrowings   ( )
Change in other assets and liabilities ( ) ( )
Other adjustments    
Cash from operating activities    
Income tax expense    
Withholding tax paid abroad    
Income tax (paid)/refunded ( ) ( )
Net cash from operating activities    
INVESTING ACTIVITIES
Cash inflows     
Sale of intangible assets and property, plant and equipment  
Repayment of loans granted   -
Sale of shares in a subsidiary  
Expiry of bank deposits over  months    
Redemption of bonds    
Interest on bonds    
Interest received on deposits   
Inflows from execution of forward contracts -  
Other inflows from investing activities  
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
82 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021*
Cash outflows     
Acquisition of intangible assets and property, plant and equipment    
Expenditure on development projects    
Acquisition of investment properties and capitalization of expenditure   
Loans granted    
Acquisition of a subsidiary    
Contribution to the capital of a subsidiary   -
Placement of bank deposits over  months     
Purchase of private equity interests in the gaming sector   -
Purchase of bonds and cost of their purchase    
Outflows from execution of forward contracts   -
Net cash from investing activities ( ) ( )
FINANCING ACTIVITIES
Cash inflows   
Net proceeds from the sale of shares and issue of shares in the execution
of the incentive scheme
  
Payment of finance lease liabilities  
Cash outflows    
Purchase of treasury shares for redemption   -
Dividends and other distributions to shareholders    
Payment of lease liabilities    
Interest paid  
Net cash used in financing activities ( ) ( )
Net increase/(decrease) in cash and cash equivalents ( ) ( )
Change in cash and cash equivalents in the balance sheet ( ) ( )
Cash and cash equivalents as at the beginning of the period    
Cash and cash equivalents as at the end of the period    
* restated data
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
83 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
DISCUSSION OF THE CONSOLIDATED STATEMENT OF CASH FLOWS OF THE CD PROJEKT GROUP
Under Operating activities in 2022, the CD PROJEKT Group showed net cash inflows of PLN 406 031 thousand,
i.e. PLN 561 794 thousand less than in 2021. However, it should be noted that the reference period was unusual
due to the inflow of record-high receivables as a result of the premiere of Cyberpunk 2077 in December 2020
at CD PROJEKT S.A.
The consolidated net profit was adjusted for:
I. Non-cash items (an increase in total):
Depreciation/Amortization – mainly of Property, plant and equipment and Intangible assets;
Amortization of development projects, recognized as the cost of sales, corresponding primarily to
the amortization of expenditure on development projects related to
Cyberpunk 2077 together with the
edition for new generation consoles, Xbox Series X|S and Playstation 5, launched in the reporting period,
and one-o recognition of expenditure on the Cyberpunk: Edgerunners series in costs;
Foreign exchange gains (losses), an increase resulting from the translation of foreign Treasury bonds;
Gains/(Losses) on investing activities, an increase due to write-downs of intangible assets and shares
in subsidiaries;
(Increase)/decrease in provisions (a decrease);
Other adjustments, an increase resulting mainly from the elimination of accounting for the costs of the
incentive scheme and adjustments to the amortization/depreciation recognized in the cost of sales and
operating expenses.
II. Items related to changes in current assets and current liabilities (a decrease in total):
(Increase)/decrease in inventories, an increase in the balance of cash flows as a result of a drop in
inventories;
(Increase)/decrease in receivables, a decrease in the balance of cash flows as a result of an increase
in the balance of receivables in the CD PROJEKT RED segment as at the end of 2022;
Increase/(decrease) in liabilities, excluding loans and borrowings, an increase in the balance of cash
flows in consequence of an increase in the balance of the Group’s liabilities;
Increase/(decrease) in other assets and liabilities, a decrease in the balance of cash flows resulting
mainly from accounting for the minimum guarantees for royalties from sales previously received by
CD PROJEKT RED and an increase in the balance of the so-called minimum guarantees contracted
during the reporting period by GOG.COM with its suppliers;
III. Item recognized in other sections of the statement of cash flows – Interest and shares in profits, resulting
in a decrease in the cash flows shown under operating activities;
IV. Dierence between the corporate income tax recognized in the income statement (an increase) and the
tax actually paid during 2022, taking into account settlements related to withholding tax.
The negative balance of Net cash flows from investing activities during 2022 was mostly aected by invest-
ment in the following assets:
Expenditure on development projects, related primarily to the implementation of the CD PROJEKT RED seg-
ment’s projects;
Purchase of intangible assets and property, plant and equipment;
Contributions to the capital of subsidiaries – mainly Spokko sp. z o.o. for the implementation of the projects
carried out as part of its activities and a decrease in the balance of loans previously raised by the company
with CD PROJEKT S.A.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
84 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
At the same time, during 2022, inflows from expired bank deposits (longer than 3 months) and inflows from
redemption of bonds amounted to PLN 1 244 286 thousand in total, while outflows on new bank deposits placed
(longer than 3 months) and acquisition of new Treasury bonds amounted to PLN 1 301 770 thousand.
Negative Net cash from financing activities of the CD PROJEKT Group in 2022 were mainly due to the payment
of dividend (PLN 100 739 thousand) and buyback of own shares (PLN 99 993 thousand).
In total, in 2022, the CD PROJEKT Group generated Net cash outflows of PLN 133 759 thousand. At the same
time, the total balance of financial reserves which comprise Cash and cash equivalents, Bank deposits over 3
months and Treasury bonds purchased decreased by PLN 62 996 thousand. In the same period, the Group
spent PLN 200 732 in total on the payment of dividend and buyback of own shares with a view to their redemp-
tion and invested PLN 207 831 thousand in new productions.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
85 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
STATEMENT OF CASH FLOWS OF CD PROJEKT S.A.
Table 11 Statement of cash flows of CD PROJEKT S.A. (in PLN thousand)
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021*
OPERATING ACTIVITIES
Net profit/(loss)    
Total adjustments:    
Depreciation and amortization of property, plant and equipment, intangible
assets, expenditure on development projects and investment properties
   
Amortization of development projects recognized as cost of goods sold    
Foreign exchange gains/(losses)   ( )
Interest and participation in profits ( ) ()
Gains/(Losses) on investing activities    
Increase/(Decrease) in provisions ( ) ( )
(Increase)/Decrease in inventories   ( )
(Increase)/Decrease in receivables ( )   
Increase/(Decrease) in liabilities, excluding loans and borrowings   ( )
Change in other assets and liabilities ( ) ( )
Other adjustments    
Cash from operating activities     
Income tax expense    
Withholding tax paid abroad    
Income tax (paid)/refunded ( ) ( )
Net cash from operating activities     
INVESTING ACTIVITIES
Cash inflows     
Sale of intangible assets and property, plant and equipment   
Expenditure on development projects provided as part of a consortium - 
Repayment of loans granted    
Sale of shares in a subsidiary  
Expiry of bank deposits over  months    
Redemption of bonds    
Interest on bonds    
Interest received on deposits   
Inflows from execution of forward contracts -  
Other inflows from investing activities  
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
86 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
01.01.2022 –
31.12.2022
01.01.2021 –
31.12.2021*
Cash outflows     
Acquisition of intangible assets and property, plant and equipment    
Expenditure on development projects    
Acquisition of investment properties and capitalization of expenditure   
Loans granted    
Acquisition of a subsidiary -  
Contribution to the capital of a subsidiary    
Placement of bank deposits over  months     
Purchase of private equity interests in the gaming sector   -
Purchase of bonds and cost of their purchase    
Outflows from execution of forward contracts   -
Net cash from investing activities ( ) ( )
FINANCING ACTIVITIES
Cash inflows   
Net proceeds from the sale of shares and issue of shares in the execution of
the incentive scheme
  
Payment of finance lease liabilities  
Cash outflows    
Purchase of treasury shares for redemption   -
Dividends and other distributions to shareholders    
Payment of lease liabilities    
Interest paid  
Net cash used in financing activities ( ) ( )
Net increase/(decrease) in cash and cash equivalents ( ) ( )
Change in cash and cash equivalents in the balance sheet ( ) ( )
Cash and cash equivalents as at the beginning of the period    
Cash and cash equivalents as at the end of the period    
* restated data
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
87 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
DISCUSSION OF THE STATEMENT OF CASH FLOWS OF CD PROJEKT S.A.
CD PROJEKT S.A. is the Parent Company of the CD PROJEKT Group and, at the same time, the largest entity in
both the Group and the CD PROJEKT RED segment which accounts for 81.1% of the Group’s sales and controls,
as at the end of 2022, 96.3% of the Group’s cash and cash equivalents, deposits and investments in Treasury
bonds, and has the largest impact on cash flows of the entire CD PROJEKT Group, as part of its operating,
investing and financing activities. Therefore, a commentary on the statement of cash flows of the Group, exclud-
ing information relating directly to the GOG.COM segment and the impact of the subsidiaries CD PROJEKT Inc.
and CD PROJEKT RED STORE sp. z o.o., in principle covers the operations and results of CD PROJEKT S.A.
DISCUSSION OF THE FEASIBILITY OF INVESTMENT PLANS
As at 31 December 2022, the Group had no liabilities in respect of loans and borrowings and held its own
cash, deposits and Treasury bonds totalling PLN 1 091 005 thousand. As at the end of 2022, the Group’s trade
receivables amounted to PLN 165 290 thousand and current liabilities amounted to PLN 204 534 thousand.
The planned sources of funding for future investment plans include accumulated own funds and future net cash
inflows from operating activities. As at the date of publication of these financial statements, the Group does not
anticipate any problems in securing funds for the implementation of its investment plans in the foreseeable future.
DIVIDENDS
CD PROJEKT S.A. does not have a formal dividend policy. The Company aims to have sucient working cap-
ital to conduct and develop its business activities. If the indicated objectives are secured and the Company
is adequately funded, the Company’s management will consider distributing the net profit generated to the
shareholders, in whole or in part.
Due to the cyclical nature of the business (usually associated with a multi-year period of investment in game
production and the high impact of release periods on the Group’s results and cash flows), each year the Com-
pany’s management takes an individual decision regarding the recommendation to the General Meeting of
Shareholders to distribute a portion of net profit to shareholders, e.g. in the form of a dividend.
When deciding to recommend payment of a dividend, the Management Board takes into account, among other
things, the Group’s financial position; the current and anticipated operating results of the Group; demand for
capital resulting from investments and potential acquisition activity; macroeconomic situation and other factors
which the Management Board may deem material.
INFORMATION ON LOANS AND BORROWINGS IN 2022
In 2022, the CD PROJEKT Group did not have any liabilities in respect of external loans or borrowings.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
88 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
INFORMATION ON LOANS GRANTED IN 2022
In 2022, none of the CD PROJEKT Group companies granted any loans to non-Group entities. CD PROJEKT Inc.,
CD PROJEKT RED STORE sp. z o.o., Spokko sp. z o.o. and The Molasses Flood LLC used the financing in the
form of loans from CD PROJEKT S.A.
INFORMATION ON SURETIES AND GUARANTEES GRANTED IN 2022
AND OTHER MATERIAL OFFBALANCESHEET ITEMS
Information on sureties and guarantees and other material o-balance-sheet items is presented in the Consol-
idated financial statement of the CD PROJEKT Group for 2022.
INFORMATION ON THE CURRENT ECONOMIC AND FINANCIAL POSITION OF THE GROUP
In recent years, the Group conducted profitable operations which generated net cash inflows. The work completed
in recent years, crowned by the largest in the Group’s history premiere of the Cyberpunk 2077 game, moved
the Company and the Group to a new business and economic level, while showing the areas which require
improvements in the future.
In the reporting period, the Parent Company continued improving its internal organization and production pro-
cesses which enabled it to start working on two AAA projects in parallel. Along the work on the Cyberpunk 2077
updates and the version for new generation consoles (released on 15 February 2022), and the work on the new
version of The Witcher 3: Wild Hunt for new generation consoles (released on 14 December 2022), research
and development work related to the Company’s subsequent productions was also carried out. The Group has
cash reserves and its current economic and financial position is stable.
INFORMATION ON THE ANTICIPATED ECONOMIC AND FINANCIAL POSITION OF THE GROUP
In accordance with an updated strategy of the CD PROJEKT Group announced on 4 October 2022 focusing
on the long-term development of its key projects, in the coming years the Group’s activities will be based on
the existing and new productions realized under the The Witcher and Cyberpunk brands as well as under the
third franchise, as part of which a video game with the code name Hadar is being developed. For the current
year, the Company announced releasing a large expansion for
Cyberpunk 2077 entitled “Phantom Liberty”.
As at the date of publication of these financial statements, the Management Board believes that the Group’s
financial and economic position is stable and does not anticipate any threats to liquidity or restrictions to the
Group’s solvency in the period of 12 months after the balance sheet date.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
89 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
RELATEDPARTY TRANSACTIONS
Within the activities of the CD PROJEKT Group in 2022, there were mainly the following types of transactions
between related entities:
sale of licences between CD PROJEKT S.A. and GOG sp. z o.o., Spokko sp. z o.o., The Molasses Flood LLC, as
part of the activities carried out by the individual entities;
provision of services such as: accounting, human resources and payroll management, legal, financial, adminis-
trative and management services rendered mainly by CD PROJEKT S.A. to related entities;
lease of oce space by CD PROJEKT S.A. to GOG.COM sp. z o.o., Spokko sp. z o.o. and CD PROJEKT RED STORE sp. z o.o.;
sale of CD PROJEKT Inc.’s services to CD PROJEKT S.A. and GOG sp. z o.o., related to the coordination of
publishing and promotional activities in North America;
loans granted to CD PROJEKT Inc., CD PROJEKT RED STORE sp. z o.o. and Spokko sp. z o.o. by CD PROJEKT S.A.;
cooperation in activities related to the online store, licensing and development of products for the store’s oer
between CD PROJEKT S.A. (the game developer and the holder of IP rights) and CD PROJEKT RED STORE sp. z o.o.
and CD PROJEKT Inc. (the operators of the stores in the individual territories);
other immaterial ones, arising from current operating activities, e.g. reinvoicing jointly incurred costs.
Transactions between related entities are concluded on an arm’s length basis as part of the normal business
activities carried out by the CD PROJEKT Group entities. Detailed information about the terms and conditions of
transactions between related entities is contained in the Consolidated financial statement of the CD PROJEKT
Group for 2022.
DESCRIPTION OF THE MAIN DOMESTIC AND FOREIGN INVESTMENTS
AND THE STRUCTURE OF THE MAIN CAPITAL INVESTMENTS
At the end of 2022, material items of the Group’s Assets comprised Cash and cash equivalents (PLN 277 827 thou-
sand), Bank deposits with maturity of more than 3 months (PLN 337 330 thousand), domestic Treasury bonds
(PLN 232 757 thousand) and foreign Treasury bonds (PLN 243 091 thousand). Surplus cash is invested both
domestically and abroad, in deposits with banks cooperating with the Group or in low-risk financial instruments
(respecting the principle of diversification of deposits placed and investments made). As at 31 December 2022,
Cash and cash equivalents, deposits and bonds amounted to PLN 1 091 005 thousand.
The business activities of the Group, and CD PROJEKT S.A. in particular, are directly related to the production
and release of video games. The ongoing production of new projects is at the same time the main focus of
the Group’s and the Parent Company’s investments. Expenditure incurred on work related to new projects is
presented within Non-current assets under Expenditure on development projects. The balance of expenditure
incurred as at the end of 2022 amounted to PLN 473 202 thousand and increased by PLN 123 007 compared
with the end of 2021. CD PROJEKT RED’s intention is to further increase the production capacity, number and
scale of its projects in line with the strategy announced in October 2022.
In connection with the acquisition of properties at ul. Jagiellońska 74 and 76 in Warsaw in 2018 and 2019, the
Group began the process of revitalising the CD PROJEKT campus by adapting it to the needs and specific
nature of its business. The Group intends to continue this process in the coming years.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
90 CORPORATE GOVERNANCEFINANCIAL RESULTSBUSINESS ACTIVITYCD PROJEKT GROUP
A detailed description of the individual items comprising the Group’s Non-current assets is included in the com-
mentary on the Consolidated statement of financial position of the Group in this report.
At the end of 2022, the CD PROJEKT Group had the following wholly owned subsidiaries of CD PROJEKT S.A.
operating abroad:
CD PROJEKT Inc. (Los Angeles);
CD PROJEKT RED Vancouver Studio Ltd. (acquisition of the company took place in 2021);
CD PROJEKT SILVER Inc. (acquisition of 100% of the company’s shares by CD PROJEKT Inc. took place in 2022).
In addition, CD PROJEKT Inc. acquired a 60% interest in The Molasses Flood LLC (Boston) in 2021.
At the end of 2022, the Company’s domestic subsidiaries within the CD PROJEKT Group were:
GOG sp. z o.o. (100% of shares);
Spokko sp. z o.o. (87.6% of shares);
CD PROJEKT RED STORE sp. z o.o. (100% of shares).
The total value of investments in domestic and foreign subsidiaries disclosed in the separate financial statements
of CD PROJEKT S.A. (the Group’s holding company) amounted to PLN 53 566 thousand at the end of 2022.
In 2022, the CD PROJECT Group financed its current operations and investment projects from its own funds.
EXPLANATION OF THE DIFFERENCES BETWEEN THE FINANCIAL RESULTS REPORTED
FOR 2022 AND THE PREVIOUSLY PUBLISHED FORECASTS FOR A GIVEN YEAR
The CD PROJEKT Group has not published any financial forecasts for 2022, therefore, no explanations are
given for the dierences between the financial results shown in the report.
DESCRIPTION OF THE UTILIZATION OF ISSUE PROCEEDS BY THE
COMPANY BY THE DATE OF PUBLICATION OF THE REPORT
As part of exercising the rights under the incentive scheme operated in the Group from 2016 to 2019, the Company:
i) conducted an issue of new shares obtaining total proceeds of PLN 2 149 thousand in 2021;
ii) conducted an issue of new shares obtaining total proceeds of PLN 822 thousand in 2022;
Total proceeds from the issues of shares under the incentive scheme in 2021 and 2022 represented 3.0% of the
expenditure incurred to conduct a buyback of own shares with a view to their redemption conducted in 2022.
04
CORPORATE GOVERNANCE
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
92 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
Entity contracted to audit financial statements
On 9 March 2022 the Supervisory Board of CD PROJEKT S.A., acting on advice of the Audit Committee of the
Company’s Supervisory Board recommending extension of the Company’s contract with its licensed auditor,
decided to select Grant Thornton Polska sp. z o.o. sp. k. (now operating as Grant Thornton Polska PSA) with
a registered oce in Poznań as the entity contracted to conduct an audit and review of the separate and con-
solidated financial statements of the Company for 2022 and 2023.
Grant Thornton Polska PSA has also been contracted to audit the financial statement of GOG sp. z o.o.,
CD PROJEKT RED STORE sp. z o.o. and Spokko sp. z o. o.
Shareholders controlling at least 5% of the vote at the General Meeting
The Company’s share capital amounts to 100 770 800 PLN, divided into 100 770 800 shares with a nominal
value of 1 PLN per share. The shareholding structure is determined on the basis of formal notices issued by
shareholders who control at least 5% of the total number of votes at the General Meeting of Shareholders.
Table 12 Shareholders controlling at least 5% of the vote at the General Meeting as of the publication date
of this report
Number of votes at the GM % of total number of votes at the GM
Marcin Iwiński    .%
Michał Kiciński *
   .%
Piotr Nielubowicz
   .%
The Goldman Sachs Group, Inc. **
   .%
* As disclosed in the most recent declaration received by the Company – see Current Report no. 33/2021 of 26 May 2021.
** As disclosed in Current Report no. 4/2023 of 15 February 2023, the aggregate percentage share of votes controlled by The Goldman
Sachs Group, Inc. as a result of holding shares (1.70%) and other financial instruments (4.70%) was 6.39% as of 10 February 2023. Ac-
cording to the relevant notification obtained by the parent Company, The Goldman Sachs Group, Inc. controls 1 708 240 votes from
shares, 2 122 503 votes which may be gained in the exercise or conversion of a financial instrument comprising securities on loan, and
2 613 546 votes from other types of financial instruments.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
93 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
INCENTIVE PROGRAM COVERING THE YEARS 20202025
Pursuant to General Meeting adopted on 28 July 2020 and 22 September 2020, a third edition of the Company
incentive program, covering the years 2020–2025, was formally instituted. In line with the adopted stipulations,
a total of 4 000 000 entitlements may be granted under the program. The program may also vest by issuing and
assigning to entitled parties a certain quantity of subscription warrants which incorporate the right to take up
shares of the parent Company issued in the framework of a conditional increase in the Company share capital,
or, alternatively, by extending an oer to entitled parties to purchase Company shares which will have previously
been bought back by the Company on the open market. Acquisition and exercise of subscription warrants or the
purchase of the parent Company’s own shares by the entitled parties, as appropriate, is conditioned upon attaining
certain goals and criteria defined under the program. These include earnings goals (80% of entitlements), market
goals (20% of entitlements), individual goals (in selected cases) as well as – in all circumstances – fulfillment of
a loyalty criterion up until the day the attainment of the program’s goals and criteria is declared.
Earnings goal - 80% of entitlements
Base variant, entitling participants to exercise their entitlements at the base price:
Achieving consolidated net earnings from continuing activity for the Group as a whole, increased by costs
related to estimation of the granted entitlements as entered in the Group’s accounts for each verification
period, of at least:
a) for the financial years 2020–2023 – 6 billion PLN and at least 59.02 PLN per Company share outstanding
on the final date of the corresponding verification period, or
b) for the financial years 2020–2024 – 7 billion PLN and at least 68.86 PLN per Company share outstanding
on the final date of the corresponding verification period, or
c)
for the financial years 2020–2025 – 8.3 billion PLN and at least 81.65 PLN per Company share outstanding
on the final date of the corresponding verification period.
Alternative variant whereby any of the above stated goals are achieved one year in advance, entitling
participants to exercise their entitlements at a discount:
Achieving consolidated net earnings from continuing activity for the Group as a whole, increased by costs
related to estimation of the granted entitlements as entered in the Group’s accounts for each verification
period, of at least:
a) for the financial years 2020–2022 – 6 billion PLN, or
b) for the financial years 2020–2023 – 7 billion PLN, or
c) for the financial years 2020–2024 – 8.3 billion PLN, or
d) for the financial years 2020–2025 – 10 billion PLN and at least 98.37 PLN per Company share outstanding
on the final date of the corresponding verification period.
Market goal – 20% of entitlements
Entitlements exercised at base price:
A goal predicated upon the change in the price of CD PROJEKT S.A. stock on the Warsaw Stock Exchange in
such a way that the percentage dierence between the closing price of CD PROJEKT S.A. stock on the verifi-
cation date and the corresponding closing price on 22 September 2020 is more than 100% greater than the
corresponding change in the value of the WIG index over the same period.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
94 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
With regard to entitlements assigned thus far, the base exercise price is 390.59, while the discounted price is
317.06 PLN.
As of the publication date of this report there are 2 113 000 entitlements outstanding under the 2020–2025
incentive program.
Based on the Group’s 2020 and 2021 earnings, as well as assumptions concerning further years covered by the
incentive program, the Management Board has performed an analysis of the feasibility of attaining the earnings
goal as defined for the entire duration of the program, and has consequently revised its projections, declaring
that the most likely outcome is that the earnings goal for the duration of the program cannot be attained.
Information regarding the control system of employee share programs
A share-based incentive program, covering the activities of the Company and its Group in the 2020–2025
period, was approved by the General Meetings of Shareholders on 28 July 2020 and 22 September 2020.
The detailed set of terms and conditions was endorsed by the Supervisory Board and subsequently approved
by the Management Board on 30 October 2020.
Implementation of the aforementioned program is directly supervised by the Supervisory Board and Manage-
ment Board of CD PROJEKT S.A.
Disclosure of the purchase of own shares
On 4 October 2022 the Management Board of the Company announced that, based on Resolution no. 4 of
the Extraordinary General Meeting of the Company of 29 November 2016, it had decided on the terms and
conditions of buy-back of Company shares for voluntary redemption.
As a result of a buy-back program based on the aforementioned decision, between 5 October 2022 and 24
October 2022 the Company purchased a total of 860 290 of its own shares with a nominal value of 1 PLN each,
constituting 0.85% of the Company’s share capital, having allocated 99 943 thousand PLN for this purpose.
Own shares were purchased on the regulated market of the Warsaw Stock Exchange. The Management Board
provided detailed updates on the commencement and course of the buy-back program in Current Reports no.
40/2022, 40/2022K, 42/2022, 44/2022 and 45/2022 respectively. As of the publication date of this report the
aforementioned shares have not been redeemed and remain in the Company’s possession.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
95 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
Company shares held by members of the Management
Board and the Supervisory Board
Table 13 Shares held by members of the Management Board and Supervisory Board of the Company*
Name Position as of 30.03.2023 as of 31.12.2022 as of 01.01.2022
Adam Kiciński President of the Board         
Piotr Nielubowicz Vice President of the Board         
Adam Badowski Board Member      
Michał Nowakowski Board Member      
Piotr Karwowski Board Member      
Paweł Zawodny Board Member     n/a
Marcin Iwiński Chairperson of the Supervisory Board         
Katarzyna Szwarc
Deputy Chairperson of the Supervisory
Board
  
Maciej Nielubowicz Supervisory Board Member   
Piotr Pągowski
Deputy Chairperson of the Supervisory
Board (until  December )
n/a  -
* based on declarations and notifications filed with the Company.
On 30 November 2022 the Company disclosed the sale of Company shares carried out by a member of the
Management Board – Michał Nowakowski. According to the notification received by the Company, Mr. Nowa-
kowski had sold 50 000 Company shares on the regulated market of the Warsaw Stock Exchange.
Persons discharging managerial and executive responsibilities at CD PROJEKT S.A. do not directly hold any
shares of entities aliated with CD PROJEKT S.A.
Management structure
Pursuant to domestic regulations expressed in the Commercial Companies Code, in addition to the General Meeting
of Shareholders, the Company’s corporate bodies include the Management Board and the Supervisory Board.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
96 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
Composition of the Management Board of CD PROJEKT S.A.
As of the publication date of this report, the composition of the Company’s Management Board is as follows:
Adam Badowski – Board Member
Heads the CD PROJEKT RED development studio which is owned by the Company. Co-devel-
ops the conceptual framework and artistic vision of projects carried out at CD PROJEKT RED.
Michał Nowakowski – Board Member
Co-develops and coordinates the Company’s global publishing activities. Oversees formu-
lation and implementation of the Company’s sales policies.
Piotr Karwowski – Board Member
Supervises the Group’s activities related to online games and services, as well as cyber-
security. Also responsible for the activities and development of the GOG.COM segment
and GWENT: The Witcher Card Game.
Paweł Zawodny – Board Member
Serves as Chief Technology Ocer (CTO) and head of production at CD PROJEKT RED.
Oversees the technological and organizational transformation of CD PROJEKT RED.
Jeremiah Cohn – Board Member
Responsible for overseeing the marketing and communication departments as Chief Mar-
keting Ocer (CMO). Also manages the newly established franchise development team.
Adam Kiciński – President of the Board
Oversees formulation of the Company’s and its Capital Group’s business strategies and
supports their practical implementation. Coordinates Company activities in the scope of
investor relations.
Piotr Nielubowicz – Vice President of the Board; Chief Financial Ocer
Coordinates the Company’s financial and accounting branches; ensures that the Company
meets its financial reporting obligations. Participates in investor relations.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
97 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
Management Board members represent the Company and its Management Board. Management Board mem-
bers cooperate with one another, share information regarding important matters aecting the Company, jointly
manage the Company and jointly bear the associated responsibility. The Management Board formulates the
Company’s strategies, develops its financial plans and manages the Company in such a way as to ensure
implementation of these strategies and plans.
Chart 18 Tenure of incumbent members of the Management Board as employees at the Group’s member com-
panies (in years)
Changes in the composition of the Management
Board of CD PROJEKT S.A.
The following changes in the composition of the Management Board occurred during the reporting period:
On 26 January 2022 the Supervisory Board of the Company adopted resolutions appointing two new persons
to the Management Board of CD PROJEKT S.A.: Paweł Zawodny and Jeremiah Cohn – eective on 1 February
2022 in both cases.
On 4 October 2022 the Company received a notice of resignation of Marcin Iwiński from his duties as Vice
President of the Management Board for International Aairs and Member of the Management Board, eective
at end of day on 31 December 2022. Concurrently, Mr. Iwiński also notified the Company of his intent to seek
appointment as Chairperson of the Supervisory Board of the Company starting on the day immediately following
expiration of his membership of the Management Board.
Consequently, as of 1 January 2023, the Management Board of the Company consists of seven members.
All other incumbent members of the Management Board of the Company were appointed to the current term
by Supervisory Board resolutions of 25 May 2021.
Paweł Zawodny
Jeremiah Cohn
Piotr Karwowski
Michał Nowakowski
Adam Badowski
Piotr Nielubowicz
Adam Kiciński
29
24
20
18
16
9
5
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
98 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
Composition of the Supervisory Board of CD PROJEKT S.A.
The incumbent members of the Supervisory Board of CD PROJEKT S.A. are as follows:
Marcin Iwiński – Chairperson of the Supervisory Board
Katarzyna Szwarc – Deputy Chairperson of the Supervisory Board
Maciej Nielubowicz – Secretary of the Supervisory Board; Member of the Audit Committee
Michał Bień – Supervisory Board Member; Member and Chairperson of the Audit Committee meeting inde-
pendence criteria
Jan Łukasz Wejchert – Supervisory Board Member; Member of the Audit Committee meeting independence criteria
Changes in the composition of the Supervisory
Board of CD PROJEKT S.A.
On 4 October 2022 the Company received a notice of resignation of Piotr Pągowski from his duties as Member
of the Supervisory Board and Member of the Audit Committee, eective at end of day on 31 December 2022.
On 20 December 2022 the Extraordinary General Meeting of the Company appointed Marcin Iwiński to the
Supervisory Board for its current term of oce, eective on 1 January 2023.
On the same day – 20 December 2022 – the Supervisory Board adopted a resolution which (i) dismisses
Ms. Katarzyna Szwarc from her duties as Chairperson of the Supervisory Board for its current term, eective on
1 January 2023; (ii) appoints Mr. Marcin Iwiński as Chairperson of the Supervisory Board for its current term of
oce, eective on 1 January 2023; (iii) appoints Ms. Katarzyna Szwarc as Deputy Chairperson of the Supervisory
Board for its current term of oce, eective on 1 January 2023.
Moreover, in light of the above-mentioned changes in its composition, the Supervisory Board decided that
beginning on 1 January 2023 the composition of the Audit Committee for the current term of oce of the
Supervisory Board will be as follows:
i)
Michał Bień – Chairperson of the Audit Committee meeting independence criteria specified in Art. 129 section 3 of
the Act on Licensed Auditors, Audit Firms and Public Supervision; Member of the Audit Committee meeting
criteria specified in Art. 129 section 5 of the said Act,
ii) Maciej Nielubowicz – Member of the Audit Committee possessing knowledge and skills in the scope of
accounting or auditing financial statements; Member of the Audit Committee meeting criteria specified in
Art. 129 section 5 of the Act on Licensed Auditors, Audit Firms and Public Supervision,
iii)
Jan Łukasz Wejchert – Member of the Audit Committee meeting independence criteria specified in
Art. 129 section 3 of the Act on Licensed Auditors, Audit Firms and Public Supervision; Member of the Audit
Committee meeting criteria specified in Art. 129 section 5 of the said Act, possessing knowledge and skills
in the scope of accounting or auditing financial statements.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
99 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
The following incumbent members of the Supervisory Board were appointed for the current term of oce
by Ordinary General Meeting resolutions adopted on 25 May 2021: Katarzyna Szwarc, Michał Bień, Maciej
Nielubowicz and Jan Łukasz Wejchert.
Gross remuneration of members of the Management
Board and Supervisory Board of CD PROJEKT S.A.
A remuneration policy is in force at the Group, adopted on 27 August 2020 by the Supervisory Board as autho-
rized by the General Meeting of 28 July 2020. The policy specifies, among others, the composition of variable
remuneration, criteria and deferment periods for disbursement of variable remuneration, as well as non-mone-
tary benefits which may be assigned to members of the Management Board as part of their fixed remuneration.
ADAM KICIŃSKI, PRESIDENT OF THE BOARD
Mr. Kiciński’s fixed remuneration paid by CD PROJEKT S.A. in 2021 was 420 thousand PLN. In 2022 this fixed
remuneration was increased to 600 thousand PLN. In 2022 Mr. Kiciński also received bonuses under the
incentive program in force at the Company. This variable portion of his salary associated with the net earnings
of the Group in 2021, was 4 387 thousand PLN, while the portion associated with the net earnings of the Group
in 2022 was 5 033 thousand PLN. The latter portion had not been disbursed as of the balance sheet date.
MARCIN IWSKI, VICE PRESIDENT OF THE BOARD CURRENTLY
CHAIRPERSON OF THE SUPERVISORY BOARD
Mr. Iwiński’s fixed remuneration paid by CD PROJEKT S.A. in 2021 was 336 thousand PLN. In 2022 this fixed
remuneration was increased to 600 thousand PLN. In 2021 Mr. Iwiński also received bonuses under the incen-
tive program in force at the Company. This variable portion of his salary associated with the net earnings of
the Group in 2021, was 2 194 thousand PLN, while the portion associated with the net earnings of the Group in
2022 was 2 517 thousand PLN. The latter portion had not been disbursed as of the balance sheet date.
PIOTR NIELUBOWICZ, VICE PRESIDENT OF THE BOARD
Mr. Nielubowicz’s fixed remuneration paid by CD PROJEKT S.A. in 2021 was 348 thousand PLN. In 2022 this
fixed remuneration was increased to 600 thousand PLN. In 2021 Mr. Nielubowicz also received bonuses under
the incentive program in force at the Company. This variable portion of his salary associated with the net earn-
ings of the Group in 2021, was 4 387 thousand PLN, while the portion associated with the net earnings of the
Group in 2022 was 5 033 thousand PLN. The latter portion had not been disbursed as of the balance sheet date.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
100 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
ADAM BADOWSKI, BOARD MEMBER
Mr. Badowski’s fixed remuneration paid by CD PROJEKT S.A. in 2021 was 398 thousand PLN. In 2022 this fixed
remuneration was increased to 600 thousand PLN. In 2021 Mr. Badowski also received bonuses under the
incentive program in force at the Company. This variable portion of his salary associated with the net earnings
of the Group in 2021, was 3 029 thousand PLN, while the portion associated with the net earnings of the Group
in 2022 was 5 033 thousand PLN. The latter portion had not been disbursed as of the balance sheet date.
MICHAŁ NOWAKOWSKI, BOARD MEMBER
Mr. Nowakowski’s fixed remuneration paid by CD PROJEKT S.A. in 2021 was 360 thousand PLN. In 2022 this
fixed remuneration was increased to 600 thousand PLN. In 2021 Mr. Nowakowski also received bonuses under
the incentive program in force at the Company. This variable portion of his salary associated with the net earn-
ings of the Group in 2021, was 3 029 thousand PLN, while the portion associated with the net earnings of the
Group in 2022 was 5 033 thousand PLN. The latter portion had not been disbursed as of the balance sheet date.
PIOTR KARWOWSKI, BOARD MEMBER
Mr. Karwowski’s fixed remuneration paid by CD PROJEKT S.A. in 2021 was 185 thousand PLN. In 2022 this fixed
remuneration was increased to 540 thousand PLN. In 2021 Mr. Karwowski also received bonuses under the
incentive program in force at the Company. This variable portion of his salary associated with the net earnings
of the Group in 2021, was 3 029 thousand PLN, while the portion associated with the net earnings of the Group
in 2022 was 5 033 thousand PLN. The latter portion had not been disbursed as of the balance sheet date.
PAWEŁ ZAWODNY, BOARD MEMBER
Mr. Zawodny’s fixed remuneration paid out by CD PROJEKT S.A. for the period between his appointment (i.e.
1 February 2022) and 31 December 2022 was 550 thousand PLN. Since 2022, in light of his appointment
to the Management Board, Mr. Zawodny is also eligible for bonuses under the incentive program in force at
the Company. This variable portion of his salary associated with the net earnings of the Group in 2022 was
2 516 thousand PLN, and had not been disbursed as of the balance sheet date. In 2022 Mr. Zawodny also
received variable remuneration in the amount of 440 thousand PLN, associated with the net earnings of the
Company in 2021.
JEREMIAH COHN, BOARD MEMBER
Mr. Cohn’s fixed remuneration paid out by CD PROJEKT S.A. for the period between his appointment (i.e.
1 February 2022) and 31 December 2022 was 110 thousand USD. Since 2022, in light of his appointment to the
Management Board, Mr. Cohn is also eligible for bonuses under the incentive program in force at the Company.
This variable portion of his salary associated with the net earnings of the Group in 2022 was 2 516 thousand PLN,
and had not been disbursed as of the balance sheet date.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
101 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
Table 14 Remuneration paid to members of the Management Board of CD PROJEKT S.A. during their ten-
ure as members of the Company’s managerial bodies, and paid by the Company’s subsidiaries in
association with discharging managerial duties at these subsidiaries
01.01.2022–31.12.2022 01.01.2021–31.12.2021
Marcin Iwiński -  thousand PLN
Piotr Karwowski  thousand PLN   thousand PLN
Jeremiah Cohn  thousand USD n/a
Assignment of bonuses to Members of the Management Board
The variable portion of Management Board Members’ remuneration is settled in annual cycles based on the
Group’s longstanding incentive scheme, and is tied to the Group’s net earnings.
Compensation paid out in the framework of
share-based incentive schemes
Pursuant to resolutions of the General Meetings of 28 July 2020 and 22 September 2020 another edition of
the Company’s incentive program was instituted, covering the years 2020–2025. The program involves key
employees and collaborators of the Company and other companies constituting its Group, as well as other
persons regarded as having influence on the financial results of the Company and its Group, as specified in
resolutions adopted on 28 July 2020 and 22 September 2020 by the General Meeting of CD PROJEKT S.A.,
the Terms and Conditions of the Incentive Program and the corresponding resolutions of the Supervisory Board
and Management Board. The value of potential benefits assignable to members of the Management Board
under the incentive program for 2020–2025 is listed in the table below.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
102 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
Table 15 Entitlements assigned and potential value of monetary benefits (in PLN thousands) obtainable by
members of the Management Board in light of their involvement in the 2020–2025 incentive program
Value of potential benefits
Name Position Entitlements granted 01.01.2021–31.12.2021
01.01.2022–31.12.2022
Adam Kiciński President of the Board  thousand - 
Marcin Iwiński
Vice President of the Board
(until ..)
 thousand - 
Piotr Nielubowicz Vice President of the Board  thousand - 
Adam Badowski Board Member  thousand - 
Michał Nowakowski Board Member  thousand - 
Piotr Karwowski Board Member  thousand - 
Paweł Zawodny Board Member  thousand n/a 
Jeremiah Cohn Board Member  thousand n/a 
The value of potential benefits listed in the above tables, payable to participants of successive editions of long-
term share-based incentive programs for Management Board members is based on the fair value of assigned
entitlements on the grant date, as calculated by a licensed actuary. These values have been duly recognized
as Group expenditures in the years 2021 and 2022 respectively. The presented figures incorporate the change
in Management Board’s projections regarding the attainability of earnings goals of the 2020–2025 incentive
program.
The dierence between the market value of CD PROJEKT shares and their respective take-up or purchase
prices, calculated for the given exercise date under the terms of successive incentive programs may dier
significantly from the estimation prepared by the actuary on the grant date and recognized on the Group’s
balance sheet. Future benefits obtainable by participants of the program will depend on the share price at the
moment of purchase or take-up of shares by entitled parties. With regard to entitlements assigned thus far, the
base take-up or purchase price payable by entitled parties (following attainment of the program’s goals and
other criteria) is 390.59 PLN, while the corresponding discount price is 371.06 PLN.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
103 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
Remuneration of Supervisory Board members
Table 16 Gross remuneration (including for participation in the Audit Committee) paid out to members of the
Supervisory Board of CD PROJEKT S.A. in 2021 and 2022 (PLN thousands)
Name 01.01.2021–31.12.2021 01.01.2022–31.12.2022
Katarzyna Szwarc – Chairperson of the Supervisory Board  
Piotr Pągowski –Deputy Chairperson of the Supervisory Board  
Maciej Nielubowicz – Secretary of the Supervisory Board  
Michał Bień – Supervisory Board Member; Chairperson
of the Audit Committee
 
Krzysztof Kilian – Supervisory Board Member 
Łukasz Wejchert – Supervisory Board Member  
Disclosure of retirement benefits and similar compensation payable
to former members of the Issuer’s executive, supervisory or
administrative bodies, and of any liabilities associated with such benefits,
specifying the aggregate amounts for each category of recipients
As of 31 December 2022 the Company had no such liabilities.
Agreements between the Issuer and members of its managing bodies
concerning compensation in the event of their resignation or dismissal
As of 31 December 2022 and as of the preparation date of this report there were no provisions in force regu-
lating compensation in the event of resignation or dismissal of members of the Company’s Management Board.
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
104 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
Transactions between the Issuer and members of its managing
and supervisory bodies not otherwise reported
In 2022 there were no significant transactions with members of the managing and supervisory bodies of
CD PROJEKT S.A. not disclosed elsewhere in this report.
The following transactions are not regarded as significant: medical coverage fees, use of company cars, reim-
bursements and incidental purchases of Group products by members of the Management Board or Supervisory
Board on the same terms as those oered to the rest of the team.
Changes in basic management practices at the Company and its Group
No significant changes in basic management policies aecting the Company and its Group occurred in 2022.
Corporate governance policies
CD PROJEKT S.A. follows the corporate governance policies listed in the “Best Practice for WSE Listed Com-
panies 2021” document, published as an attachment to Resolution no. 13/1834/2021 of the Supervisory Board
of the Warsaw Stock Exchange on 29 March 2021. Details concerning the implementation of specific corpo-
rate governance policies at CD PROJEKT S.A. in 2022 can be found on the Company website at https://www.
cdprojekt.com/en/investors/corporate-governance/.
Disclosure of significant legal proceedings
The following legal proceedings took place during the reporting period (the presented status is valid for the
publication date of this report):
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
105 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
CRIMINAL PROCEEDINGS IN WHICH CD PROJEKT S.A. IS RECOGNIZED AS THE VICTIM
Case against natural persons (including former members of the Management Board of Optimus S.A.)
charged with acting against the Company’s interests
In case no. XVIII K 126/09, following indictment filed by the District Attorney in the District Court for the City of
Warsaw, on 27 October 2016 the District Court convicted Mr. Michał L., Mr. Piotr L. and Mr. Michał D. of violating
sections 296 §1, 296 §3 and others of the Penal Code. The Company acted as an auxiliary prosecutor in the
court of first instance and will retain this status until the trial has concluded. Having found the defendants guilty,
the Court awarded the Company 210 thousand PLN in damages under Art. 46 of the Penal Code. According
to the operative part of the judgement total losses sustained by the Company as a result of the defendants’
actions were estimated at not less than 16 million PLN (this figure follows from standard regulations applicable
to criminal trials). The Company subsequently filed an appeal against the judgment, contesting, among others,
the amount of damages awarded to the Company. An appeal against the full judgement was also filed by the
defendants’ attorneys. On 26 October 2017 the Appellate Court vacated the judgment of the court of first instance
and remanded the case to be retried in full. The District Court for the City of Warsaw subsequently filed the
case under no. XVIII K 316/17. The parent company continues to act in the capacity of an auxiliary prosecutor.
LITIGATION IN WHICH CD PROJEKT S.A. IS NAMED AS THE DEFENDANT
Class action lawsuit filed against CD PROJEKT S.A. concerning US securities
On 25 December 2020 and subsequently on 15 January 2021 the Management Board of the Company received
information concerning the filing of civil class action lawsuits in the US District Court for the Central District of
California, by law firms acting on behalf of groups of holders of securities traded in the USA under the ticker
symbols “OTGLY” and “OTGLF” and based on Company shares, whereby the plaintis call for the court to adju-
dicate whether the actions undertaken by the Company and members of its Management Board in connection
with the release of
Cyberpunk 2077 constituted a violation of federal laws, i.a. by misleading investors and,
consequently, causing them to incur damages. In subsequent months the Company was notified of two further
lawsuits filed in the aforementioned court, both of which were materially consistent with the lawsuit described
above, and also named CD PROJEKT as the defendant. None of these complaints specified the quantity of
damages sought. On 18 May 2021 the Company was notified that the court had consolidated the aforementioned
lawsuit and named a lead plainti. Following consolidation, all four lawsuits were merged into a single case.
On 29 June 2021 the Company received a transcript of a lawsuit filed against the Company and members of
its Management Board by a law firm representing the lead plainti and other eligible holders of US securities
traded under the ticker symbols “OTGLY” and “OTGLF”. The lawsuit was not materially dierent from earlier
lawsuits filed in this matter, and likewise, did not specify the amount of damages sought.
On 12 August 2021 the Company filed a responsive pleading, asking that the complaint be dismissed by the
court. Subsequently, on 5 October 2021 the Company was notified that the plaintis had responded with their
own pleading which objected against the complaint being dismissed, to which the Company responded on
17 November 2021, again asking for the complaint to be dismissed.
On 7 December 2021 the Company entered into settlement negotiations with the plaintis, as a result of which
on 16 December 2021 a Settlement Term Sheet was signed whereupon the Company agreed to pay a settlement
Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A.
between1 January and 31 December 2022 (all figures quoted in PLN thousands unless indicated otherwise)
106 FINANCIAL RESULTS CORPORATE GOVERNANCEBUSINESS ACTIVITYCD PROJEKT GROUP
in the amount of 1 850 thousand USD in exchange for which the plaintis would relinquish any claims against
the Company. This settlement was subsequently endorsed by the Company’s insurer, i.e. Colonnade Insurance
S.A. (Polish division).
On 27 January 2022 the Company concluded a formal Stipulation Agreement which confirmed the provisions
of the Settlement Term Sheet. Similarly to the Settlement Term Sheet, the Stipulation Agreement expressly
rules out any admission of wrongdoing on the part of the Company or other defendants named in the case.
On 4 January 2023, after the balance sheet date, the Company was notified that the District Court for the Central
District of California had issued an order concerning preliminary approval of the class action settlement. The
order approves the conditions of the settlement, including full relinquishing of any claims against the Company
and members of its Management Board on the part of the plaintis, and the remittance of a settlement in the
amount of 1 850 thousand USD to the plainti class by the Company and its insurer, Colonnade Insurance S.A.
(Polish division).
This Management Board report on the activities of the CD PROJEKT Group and CD PROJEKT S.A. was approved
for publication by the Management Board of CD PROJEKT S.A. on 30 March 2023 and signed on 30 March
2023, pursuant to Art. 52 section 3 item 2 of the Accounting Act of 29 September 1994 (JL 2023, item 120, as
amended). This report is subject to approval by the General Meeting of CD PROJEKT S.A.
Piotr Nielubowicz
Vice President
of the Board
CONTACT FOR INVESTORS: IR@CDPROJEKT.COM
WWW.CDPROJEKT.COM